cocos2d-x的进度条函数CCProgressTimer,我们可以这样定义:
CCProgressTimer *left = CCProgressTimer::create(CCSprite::create(s_pPathSister1));//s_pPathSister1为图片的路径
然后我们设置进度条的属性:
left->setType(kCCProgressTimerTypeBar);//kCCProgressTimerTypeBar为进度条的形式
cocos2d-x封装了2中显示方式:
条形:kCCProgressTimerTypeBar
圆弧形:kCCProgressTimerTypeRadial
还有很重要的属性:setMidpoint() //设置中心点,对圆弧来说,就是中心点,但对条形来说,中心点不是条形的中心
// 它是一个表示动画方向的成员变量值,如果是横向方向,则设为(1,0),如果是纵向方向,则设为(0,1);
下面是两种情况的例子
圆弧进度条:
CCSprite* sprite = CCSprite::create("test2.png");
CCProgressTimer* jdt = CCProgressTimer::create(sprite);
jdt->setType(kCCProgressTimerTypeRadial);
//jdt->setBarChangeRate(ccp(1, 0));
//jdt->setMidpoint(ccp(0,0));
jdt->setPosition(ccp(524,348));
this->addChild(jdt);
CCProgressTo* action1 = CCProgressTo::create(20, 100);
jdt->runAction(CCRepeatForever::create(action1));
条形进度条:
CCSprite* sprite = CCSprite::create("test2.png");
CCProgressTimer* jdt = CCProgressTimer::create(sprite);
jdt->setType(kCCProgressTimerTypeBar);
jdt->setBarChangeRate(ccp(1, 0));
jdt->setMidpoint(ccp(0,0));
jdt->setPosition(ccp(524,348));
this->addChild(jdt);
CCProgressTo* action1 = CCProgressTo::create(20, 100);
jdt->runAction(CCRepeatForever::create(action1));