Cocos2d-X 3.4版-按钮控制精灵攻击《赵云要格斗》

很久没有用过ControlButton这个空间了,不过进过引擎这么大幅度的改变,这个控件尽然还是

和2.23时大同小异,有点惊讶。

我觉得引擎带的ControlButton已经满足我们目前的使用要求,便没有对齐进行封装,所以,

直接在Scene中添加:

attackBtn = ControlButton::create("ATTACK", "fonts/Marker Felt.ttf", 30);
    attackBtn->setPosition(Vec2(visibleSize.width-200, 100));
    this->addChild(attackBtn, 7);
然后,我们可以选择对attackBtn添加监听,或者简单判isHighlighted属性即可。我就偷懒选择了后一种方法。

if(attackBtn->isHighlighted())
    {
        hero->AttackAnimation("attack1_animation.plist","attack1_animation.png","attack_",6,rocker->rocketRun);
        log("-------------------_____________");
    }
我是直接在HelloWorldScene中使用的,最后还是专门弄一个Scene出来的好

HelloWorld.h

#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"
#include "HRocker.h"
#include "Hero.h"
#include "Map.h"

class HelloWorld : public cocos2d::Layer
{
public:
    // there's no 'id' in cpp, so we recommend returning the class instance pointer
    static cocos2d::Scene* createScene();

    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();
    
    // implement the "static create()" method manually
    CREATE_FUNC(HelloWorld);
    
    HRocker* rocker;
    Hero* hero;
    
    virtual void update(float delta);
    
    ControlButton* attackBtn;
    
private:
	IMap*     mymap;//地图
    
};

#endif // __HELLOWORLD_SCENE_H__

HelloWorld.cpp

#include "HelloWorldScene.h"

USING_NS_CC;

Scene* HelloWorld::createScene()
{
    // 'scene' is an autorelease object
    auto scene = Scene::create();
    
    // 'layer' is an autorelease object
    auto layer = HelloWorld::create();

    // add layer as a child to scene
    scene->addChild(layer);

    // return the scene
    return scene;
}

// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();
    
    attackBtn = ControlButton::create("ATTACK", "fonts/Marker Felt.ttf", 30);
    attackBtn->setPosition(Vec2(visibleSize.width-200, 100));
    this->addChild(attackBtn, 7);
    
    //添加摇杆
	rocker = HRocker::createHRocker("Direction_bt.png","Direction_bc.png",Point(150,90));//其中第一张图片为摇杆的按钮,第二张为背景
	this->addChild(rocker,2);
	rocker->startRocker(true);
    
    //添加赵云精灵
	hero=Hero::create();
	hero->InitHeroSprite("zhoayun.png");
	hero->setPosition(Vec2(200,200));
	this->addChild(hero,1);
    hero->setScale(3.0f);
    //hero->SetAnimation("run_animation.plist", "run_animation.png", "run_", 8, false);//8表示plist中的图片数目,false表示脸朝右
    
    hero->SetAnimation("attack1_animation.plist", "attack1_animation.png", "attack_", 6, false);
    
    //启动updata事件
	this->scheduleUpdate();
    
    return true;
}

void HelloWorld::update(float delta)
{
	switch(rocker->rocketDirection)
    {
        case 1:
            hero->SetAnimation("run_animation.plist","run_animation.png",8,rocker->rocketRun);
            hero->setPosition(Vec2(hero->getPosition().x+1,hero->getPosition().y));
            break;
        case  2:
            hero->SetAnimation("run_animation.plist","run_animation.png",8,rocker->rocketRun);
            hero->setPosition(Vec2(hero->getPosition().x, hero->getPosition().y+1));
            break;
        case 3:
            hero->SetAnimation("run_animation.plist","run_animation.png",8,rocker->rocketRun);
            hero->setPosition(Vec2(hero->getPosition().x-1,hero->getPosition().y));
            break;
        case 4:
            hero->SetAnimation("run_animation.plist","run_animation.png",8,rocker->rocketRun);
            hero->setPosition(Vec2(hero->getPosition().x,hero->getPosition().y-1));
            break;
        default:
            hero->StopAnimation();
            break;
            
    }
	if(attackBtn->isHighlighted())
    {
        hero->AttackAnimation("attack1_animation.plist","attack1_animation.png","attack_",6,rocker->rocketRun);
        log("-------------------_____________");
    }
}
最后在提醒一下,千万不要忘记将自己新建的资源文件夹添加到系统搜索目录。

操作方法,在AppDelegate::applicationDidFinishLaunching中添加

FileUtils::getInstance()->addSearchPath("attack");
    FileUtils::getInstance()->addSearchPath("run");

attack,run是我在Resource下新建的资源文件夹

PS:多写博客,帮助自己,方便他人!




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