onLoad: function () {
var MAP ={
rows :5,
cols :5,
arr : [
[0,1,0,0,0], //设置障碍物坐标
[0,1,0,1,0],
[0,1,0,1,0],
[0,1,0,1,0],
[0,0,0,1,0],
]
}
this.obstacle(MAP.arr)
this.searchRoad(MAP,0,0,4,4)
cc.log(this.searchRoad(MAP,0,0,4,4))
},
//其中的MAP.arr是二维数组
searchRoad:function(MAP,start_x,start_y,end_x,end_y){
function sortF(a,b){
return b.F- a.F;
}
//获取周围八个点的值
function SurroundPoint(curPoint){
var x=curPoint.x,y=curPoint.y;
return [
{x:x-1,y:y-1},
{x:x,y:y-1},
{x:x+1,y:y-1},
{x:x+1,y:y},
{x:x+1,y:y+1},
{x:x,y:y+1},
{x:x-1,y:y+1},
{x:x-1,y:y}
]
}
//判断点是否存在在列表中,是的话返回的是序列号
function existList(point,list) {
for(var i in list) {
if(point.x==list[i].x && point.y==list[i].y) {
return i;
}
}
return false;
}
var openList=[], //开启列表
closeList=[], //关闭列表
result=[], //结果数组
result_index; //结果数组在开启列表中的序号
openList.push({x:start_x,y:start_y,G:0});//把当前点加入到开启列表中,并且G是0
do{
var currentPoint = openList.pop();
closeList.push(currentPoint);
var surroundPoint=SurroundPoint(currentPoint);
for(var i in surroundPoint) {
var item = surroundPoint[i]; //获得周围的八个点
if (
item.x>=0 && //判断是否在地图上
item.y>=0 &&
item.x<MAP.rows && // 行数
item.y<MAP.cols && //列数
MAP.arr[item.x][item.y] != 1 && //判断是否是障碍物
!existList(item, closeList) && //判断是否在关闭列表中
MAP.arr[item.x][currentPoint.y]!=1 && //判断之间是否有障碍物,如果有障碍物是过不去的
MAP.arr[currentPoint.x][item.y]!=1) {
//g 到父节点的位置
//如果是上下左右位置的则g等于10,斜对角的就是14
var g = currentPoint.G + ((currentPoint.x - item.x) * (currentPoint.y - item.y) == 0 ? 10 : 14);
if (!existList(item, openList)) { //如果不在开启列表中
//计算H,通过水平和垂直距离进行确定
item['H'] = Math.abs(end_x - item.x) * 10 + Math.abs(end_y - item.y) * 10;
item['G'] = g;
item['F'] = item.H + item.G;
item['parent'] = currentPoint;
openList.push(item);
}
else { //存在在开启列表中,比较目前的g值和之前的g的大小
var index = existList(item, openList);
//如果当前点的g更小
if (g < openList[index].G) {
openList[index].parent = currentPoint;
openList[index].G = g;
openList[index].F=g+openList[index].H;
}
}
}
}
//如果开启列表空了,没有通路,结果为空
if(openList.length==0) {
break;
}
openList.sort(sortF);//这一步是为了循环回去的时候,找出 F 值最小的, 将它从 "开启列表" 中移掉
}while(!(result_index=existList({x:end_x,y:end_y},openList)));
//判断结果列表是否为空
if(!result_index) {
result=[];
}
else {
var currentObj=openList[result_index];
do{
//把路劲节点添加到result当中
result.unshift({
x:currentObj.x,
y:currentObj.y
});
currentObj=currentObj.parent;
}while (currentObj.x!=start_x || currentObj.y!=start_y);
}
return result;
}