// aaaa.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "gl/glut.h"
void init(void)
{glClearColor(1.0,1.0,1.0,0.0);
//窗口的背景颜色设置为白色
glMatrixMode(GL_PROJECTION);
gluOrtho2D(0.0,200.0,0.0,150.0);
}
void DDALine(int x0,int y0,int x1,int y1)
{
int x;
float dx,dy,y,m;
dx=x1-x0,dy=y1-y0;
m=dy/dx;
y=y0;
glBegin(GL_POINTS);
for(x=x0;x<=x1;x++)
{
glVertex2i(x,int(y+0.5));
y=y+m;
}
glEnd();
}
void lineSegment(void)
{
glClear(GL_COLOR_BUFFER_BIT); //赋值的窗口显示.
glColor3f(1.0,0.0,0.0); //设置直线的颜色红色
DDALine(10,10,100,90);
glFlush(); //Process all OpenGL routines as quickly as possible.
}
void main(int argc,char* argv)
{
glutInit(&argc,&argv); //I初始化 GLUT.
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); //设置显示模式:单个缓存和使用RGB模型
glutInitWindowPosition(50,100); //设置窗口的顶部和左边位置
glutInitWindowSize(400,300); //设置窗口的高度和宽度
glutCreateWindow("An Example OpenGL Program"); //创建显示窗口
init(); //调用初始化过程
glutDisplayFunc(lineSegment); //图形的定义传递给我window.
glutMainLoop(); //显示所有的图形并等待
}