//
#include "pch.h"
#include<gl/glut.h>
#include <iostream>
void LineDDA(int x0, int y0, int x1, int y1)
{
int x;
float dy, dx;
float y;
float k;
dx = x1 - x0, dy = y1 - y0;
k = dy / dx;
y = y0;
glColor3f(1.0f, 1.0f, 0.0f);
glPointSize(1);
for (x = x0; x <= x1; x++)
{
实验2 直线生成算法实现 (利用OpenGL实现直线光栅化的DDA算法)
最新推荐文章于 2021-05-18 09:51:03 发布