Unity使⽤UGUI的Image在UI两个对象之间画线
/// <summary>
/// 创建⼀条两点之间的线
/// </summary>
/// <param name="start">起始点</param>
/// <param name="end">结束点</param>
public void CreateLine(Vector2 start, Vector2 end)
{
//实例化需要显⽰的线段图⽚pfb
GameObject line =Instantiate(m_LinePfb);
line.transform.SetParent(mapContent);
RectTransform rect = line.GetComponent<RectTransform>();
//设置位置和⾓度
rect.localPosition =GetBetweenPoint(start, end);
rect.localRotation = Quaternion.AngleAxis(-GetAngle(start,end), Vector3.forward);
//设置线段图⽚⼤⼩
var distance = Vector2.Distance(end, start);
rect.sizeDelta =new Vector2(5, Math.Max(1, distance));
//调整显⽰层级
line.transform.SetAsFirstSibling();
}
/// <summary>
/// 获取两个坐标点之间的夹⾓
/// </summary>
/// <param name="start">起始点</param>
/// <param name="end">结束点</param>
/// <returns></returns>
public float GetAngle(Vector2 start, Vector2 end)
{
var dir = end - start;
var dirV2 =new Vector2(dir.x, dir.y);
var angle = Vector2.SignedAngle(dirV2, Vector2.down);
return angle;
}
/// <summary>
/// 获取上下相邻两个坐标点中间的坐标点
/// </summary>
/// <param name="start">起始点</param>
/// <param name="end">结束点</param>
/// <returns></returns>
private Vector2 GetBetweenPoint(Vector2 start, Vector2 end)
{
//两点之间垂直距离
float distance = end.y - start.y;
float y = start.y + distance /2;
float x = start.x;
if(start.x != end.x)
{
//斜率值
float k =(end.y - start.y)/(end.x - start.x);
//根据公式 y = kx + b ,求b
float b = start.y - k * start.x;
x =(y - b)/ k;
}
Vector2 point =new Vector2(x, y);
return point;
}