空间坐标转换
Vector3 mywuti = _righthand.transform.position;
Vector3 mp = Camera.main.WorldToScreenPoint(mywuti);
_currentMousePosition = Camera.main.ScreenToViewportPoint(mp);
颜色变化
cc = Color.HSVToRGB(Aaa, 0.9f, 0.9f);
xiaobei.color = cc;
Aaa += 0.001f;
if (Aaa > 0.9f)
{
Aaa = 0.1f;
}
退出
if (Input.GetKeyDown("q"))
{
Application.Quit();
print("退出");
}
更改材质属性
yundongwuti.GetComponent<MeshRenderer>().material.SetColor("_Color",cc);
绑定骨骼位置