public class Camera3Preview extends TextureView implements TextureView.SurfaceTextureListener{
public Camera3Preview(Context context) {
super(context);
this.mContext =context;
setSurfaceTextureListener(this);
if (encode == null) {
encode = new Encode(notewidth, noteheight,
biterate, framerate, (Encode.IEncoderListener) this);
}
new Camera3Preview.RecordTask().execute();
}
public Camera3Preview(Context context, AttributeSet attrs) {
super(context, attrs);
}
public Camera3Preview(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
@SuppressLint("NewApi")
public Camera3Preview(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
}
@Override
public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
getDefaultCameraId();
msurface=surface;
try {
if (mCamera != null)
mCamera.stopPreview();
} catch (Exception e) {
e.printStackTrace();
}
mCamera = Camera.open();
Camera.Size previewSize = mCamera.getParameters().getPreviewSize();
parameters = mCamera.getParameters();
parameters = mCamera.getParameters();
srceenHight=height;
srceenWdith= width;
Log.d(TAG, "initCamera: surface width==" + width + ",height==" + height);
//Camera.Size bestSize = getBestCameraResolution(parameters, w, h);
Camera.Size bestSize = getPreferredPreviewSize(parameters,width, height);
parameters.setPreviewSize(bestSize.width, bestSize.height);
Log.d(TAG, "initCamera: best size width=="
+ bestSize.width + ",best size height==" + bestSize.height);
//设置拍照输出图片尺寸
parameters.setPictureSize(bestSize.width, bestSize.height);
//设置预览方向
//mCamera.setDisplayOrientation(90);
//改善后
//setCameraDisplayOrientation((Activity) mContext, mCameraId, mCamera);
int rotationDegrees = getCameraDisplayOrientation((Activity) mContext, mCameraId);
Log.e(TAG, "initCamera: rotation degrees=" + rotationDegrees);
mCamera.setDisplayOrientation(rotationDegrees);
//设置拍照图片方向
parameters.setRotation(rotationDegrees);
parameters.setPictureFormat(ImageFormat.NV21);
//设置自动对焦
parameters.setFocusMode(Camera.Parameters.FOCUS_MODE_CONTINUOUS_PICTURE);
// mCamera.setFaceDetectionListener(new Camera2Preview.MyFaceDetectionListener());
mCamera.setParameters(parameters);
//mCamera.setPreviewCallbackWithBuffer(this);
//mCamera.addCallbackBuffer();
Camera.Size s = parameters.getPictureSize();
double w1 = s.width;
double h1= s.height;
try {
mCamera.setPreviewTexture(surface);
} catch (IOException t) {
}
mCamera.startPreview();
mCamera.setPreviewCallback(new Camera.PreviewCallback() {
@Override
public void onPreviewFrame(byte[] data, Camera camera) {
long time = new Date().getTime();
MovieStruct movieStruct = new MovieStruct();
movieStruct.setTimetemp(time);
movieStruct.setArr(data);
encode.encoderYUV420(movieStruct);
}
});
}
@Override
public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) {
}
@Override
public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
mCamera.stopPreview();
mCamera.release();
return true;
}
@Override
public void onSurfaceTextureUpdated(SurfaceTexture surface) {
}
}
当surfaceview 不满足 我们的要求 所以 谷歌推出了TexttureView ,主要可以跟矩阵结合使用操作画布
Matrix matrix = new Matrix();
matrix.setScale(1,0.3f);
Preview.setTransform(matrix);
其他 跟surfaview用法差不多了
如果你要其他拍照, 变焦, 旋转角度 , 录制视频, 预览 你可以参考surfaceview里面功能