camera 与TextureView 结合使用

public class Camera3Preview extends TextureView implements TextureView.SurfaceTextureListener{
public Camera3Preview(Context context) {
        super(context);
        this.mContext =context;

        setSurfaceTextureListener(this);
        if (encode == null) {
            encode = new Encode(notewidth, noteheight,
                    biterate, framerate, (Encode.IEncoderListener) this);
        }
        new Camera3Preview.RecordTask().execute();
    }

    public Camera3Preview(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public Camera3Preview(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    @SuppressLint("NewApi")
    public Camera3Preview(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
        super(context, attrs, defStyleAttr, defStyleRes);
    }

    @Override
    public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
        getDefaultCameraId();
        msurface=surface;
        try {
            if (mCamera != null)
                mCamera.stopPreview();
        } catch (Exception e) {
            e.printStackTrace();
        }
        mCamera = Camera.open();
        Camera.Size previewSize = mCamera.getParameters().getPreviewSize();
        parameters = mCamera.getParameters();

        parameters = mCamera.getParameters();
        srceenHight=height;
        srceenWdith= width;
        Log.d(TAG, "initCamera: surface width==" + width + ",height==" + height);
        //Camera.Size bestSize = getBestCameraResolution(parameters, w, h);
        Camera.Size bestSize = getPreferredPreviewSize(parameters,width, height);

        parameters.setPreviewSize(bestSize.width, bestSize.height);
        Log.d(TAG, "initCamera: best size width=="
                + bestSize.width + ",best size height==" + bestSize.height);

        //设置拍照输出图片尺寸
        parameters.setPictureSize(bestSize.width, bestSize.height);

        //设置预览方向
        //mCamera.setDisplayOrientation(90);
        //改善后
        //setCameraDisplayOrientation((Activity) mContext, mCameraId, mCamera);
        int rotationDegrees = getCameraDisplayOrientation((Activity) mContext, mCameraId);
        Log.e(TAG, "initCamera: rotation degrees=" + rotationDegrees);
        mCamera.setDisplayOrientation(rotationDegrees);
        //设置拍照图片方向
        parameters.setRotation(rotationDegrees);

        parameters.setPictureFormat(ImageFormat.NV21);

        //设置自动对焦
        parameters.setFocusMode(Camera.Parameters.FOCUS_MODE_CONTINUOUS_PICTURE);

//        mCamera.setFaceDetectionListener(new Camera2Preview.MyFaceDetectionListener());

        mCamera.setParameters(parameters);



        //mCamera.setPreviewCallbackWithBuffer(this);
        //mCamera.addCallbackBuffer();
        Camera.Size s = parameters.getPictureSize();
        double w1 = s.width;
        double h1= s.height;



        try {
            mCamera.setPreviewTexture(surface);
        } catch (IOException t) {
        }
        mCamera.startPreview();
        mCamera.setPreviewCallback(new Camera.PreviewCallback() {
            @Override
            public void onPreviewFrame(byte[] data, Camera camera) {
                long time = new Date().getTime();
                MovieStruct movieStruct = new MovieStruct();
                movieStruct.setTimetemp(time);
                movieStruct.setArr(data);
                encode.encoderYUV420(movieStruct);
            }
        });

    }

    @Override
    public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) {

    }

    @Override
    public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
        mCamera.stopPreview();
        mCamera.release();
        return true;
    }

    @Override
    public void onSurfaceTextureUpdated(SurfaceTexture surface) {

    }
}

 

当surfaceview 不满足 我们的要求 所以 谷歌推出了TexttureView ,主要可以跟矩阵结合使用操作画布

Matrix matrix = new Matrix();
matrix.setScale(1,0.3f);
Preview.setTransform(matrix);

其他 跟surfaview用法差不多了

如果你要其他拍照, 变焦, 旋转角度 , 录制视频, 预览  你可以参考surfaceview里面功能

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