为了更好地理解unity,模仿了教程,以下均为教程中的代码:
PlayerController.cs:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class Boundary{
public float xMin,xMax,zMin,zMax;
}
public class PlayerController : MonoBehaviour {
public float speed;
public float tilt;
public Boundary boundary;
private float nextFire;
public float fireRate;
public GameObject shot;
public Transform shotSpawn;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetButton("Fire1")&&Time.time > nextFire){
nextFire = Time.time + fireRate;
Instantiate (shot,shotSpawn.position,shotSpawn.rotation);
GetComponent<AudioSource> ().Play ();
}
}
void FixedUpdate(){
float moveHorizontal = Input.GetAxis ("Horizontal");
float moveVertical = Input.GetAxis ("Vertical");
Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
GetComponent<Rigidbody> ().velocity = speed * movement;
GetComponent<Rigidbody> ().position = new Vector3 (Mathf.Clamp(GetComponent<Rigidbody>().position.x,boundary.xMin,boundary.xMax),
0.0f,
Mathf.Clamp(GetComponent<Rigidbody>().position.z,boundary.zMin,boundary.zMax));
GetComponent<Rigidbody> ().rotation = Quaternion.Euler (0.0f, 0.0f, GetComponent<Rigidbody> ().velocity.x * -tilt);
}
}