仅对2D游戏下的正交相机适用
using UnityEngine;
public class OrthogonalCamera2D : MonoBehaviour
{
[Header("四周边框留白")] public float _buffer = 0;
private Camera _cam;
private void Awake()
{
_cam = GetComponent<Camera>();
仅对2D游戏下的正交相机适用
using UnityEngine;
public class OrthogonalCamera2D : MonoBehaviour
{
[Header("四周边框留白")] public float _buffer = 0;
private Camera _cam;
private void Awake()
{
_cam = GetComponent<Camera>();