unity查找预制prefab和.asset上的missing引用

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.Linq;
using System.IO;

public class FindMissingWindow : EditorWindow
{
   
    static string OutputDirectory = "";

    private void OnEnable()
    {
   
        if (string.IsNullOrEmpty(OutputDirectory))
        {
   
            OutputDirectory = Application.dataPath;
        }
    }

    [MenuItem("Tools/检查/检查MissingReference资源")]
    public static void FindMissing()
    {
   
        GetWindow<FindMissingWindow>().titleContent = new GUIContent("查找Missing资源");
        GetWindow<FindMissingWindow>().Show();
    }
    private static Dictionary<UnityEngine.Object, List<UnityEngine.Object>> prefabs = new Dictionary<UnityEngine.Object, List<UnityEngine.Object>>();
    private static Dictionary<UnityEngine.Object, string> refPaths = new Dictionary<UnityEngine.Object, string>();
    private static void Find(string findType)
    {
   
        prefabs.Clear();
        refPaths.Clear();

        DirectoryInfo dir = new DirectoryInfo(OutputDirectory);
        FileInfo[] allFiles 
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