EasyTouch物体的旋转缩放

public class ArMonoDevelop : MonoBehaviour
{

    // Use this for initialization
    //需要放大缩小旋转的物体
    public GameObject rotateAndEnlargeObj;
    public bool isRotate = true;
    public bool isEnlarge = true;

    void Start()
    {

    }
    void OnEnable()
    {
        if (isRotate)
        {
            EasyTouch.On_Drag += OnDrag;
        }

        if (isEnlarge)
        {
            EasyTouch.On_PinchIn += OnPinchIn;
            EasyTouch.On_PinchOut += OnPinchOut;
        }

        EasyTouch.On_SimpleTap += OnSimpleTap;
        EasyTouch.On_DoubleTap += OnDoubleTap;

    }
    void OnDisable()
    {
        if (isRotate)
        {
            EasyTouch.On_Drag -= OnDrag;
        }

        if (isEnlarge)
        {
            EasyTouch.On_PinchIn -= OnPinchIn;
            EasyTouch.On_PinchOut -= OnPinchOut;
        }

        EasyTouch.On_SimpleTap -= OnSimpleTap;
        EasyTouch.On_DoubleTap -= OnDoubleTap;
    }
    void OnSimpleTap(Gesture gest)
    {
        if (gest.pickedObject != null)
        {
            SimpleTap(gest);
        }
        else
        {
            Vuforia.CameraDevice.Instance.SetFocusMode(Vuforia.CameraDevice.FocusMode.FOCUS_MODE_TRIGGERAUTO);
        }
    }
    protected virtual void SimpleTap(Gesture gest)
    {

    }
    void OnDoubleTap(Gesture gest)
    {
        if (gest.pickedObject != null)
        {
            DoubleTap(gest);
        }
    }
    protected virtual void DoubleTap(Gesture gest)
    {

    }
    void OnDrag(Gesture gest)
    {
        if (gest.pickedObject != null)
        {
            if (rotateAndEnlargeObj != null)
            {
                Vector3 v = rotateAndEnlargeObj.transform.localRotation.eulerAngles;
                v.y -= gest.deltaPosition.x * 20 * Time.deltaTime;
                v.y -= gest.deltaPosition.y * 20 * Time.deltaTime;
                rotateAndEnlargeObj.transform.localRotation = Quaternion.Euler(v);
            }
        }
    }
    void OnPinchIn(Gesture gest)
    {
        if (gest.pickedObject != null)
        {
            if (rotateAndEnlargeObj != null)
            {
                Vector3 localScale = rotateAndEnlargeObj.transform.localScale;
                float num = (0.01f * gest.deltaPinch);
                rotateAndEnlargeObj.transform.localScale = new Vector3(localScale.x - num, localScale.y - num, localScale.z - num);
                if (rotateAndEnlargeObj.transform.localScale.x < 1)
                {
                    rotateAndEnlargeObj.transform.localScale = new Vector3(1, 1, 1);
                }
            }
        }

    }
    void OnPinchOut(Gesture gest)
    {
        if (gest.pickedObject != null)
        {

            if (rotateAndEnlargeObj != null)
            {
                Vector3 localScale = rotateAndEnlargeObj.transform.localScale;
                float num = (0.01f * gest.deltaPinch);
                rotateAndEnlargeObj.transform.localScale = new Vector3(localScale.x + num, localScale.y + num, localScale.z + num);
                if (rotateAndEnlargeObj.transform.localScale.x > 2)
                {
                    rotateAndEnlargeObj.transform.localScale = new Vector3(2, 2, 2);
                }
            }
        }
    }
}

 

转载于:https://www.cnblogs.com/JimmyCode/p/7834749.html

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