1 sphere() 2 3 select objects 4 5 a = $ 6 7 a.segs = 32 8 9 a.material = standard() 10 11 a.material = standard diffuse:orange 12 13 a.material.specular_level=70 14 15 a.material.glossiness=70 16 17 a.material.specular=white 18 19 a.material.selfillumamount=0 20 21 a.material.opacity=0 22 23 a.material.opacity=100 24 25 a.material.shadertype=0 26 27 a.material.maps[2]=checker() 28 29 a.material.diffusemap = marble() 30 31 showtexturemap a.material on 32 33 a.material.maps[2].color1=red 34 35 a.material.maps[2].coords.u_tiling = 2 36 37 a.material.maps[2].coords.v_tiling = 3 38 39 a.material.maps[2].coords.v_offset =3 40 41 a.material.maps[2].coords.w_angle = 0 42 43 meditmaterials[7] = inknpaint() 44 45 meditmaterials[8]=multimaterial() 46 47 meditmaterials[8] = multimaterial() 48 49 meditmaterials[8].material1 = inknpaint() 50 51 meditmaterials[8].material1.paint_map = checker() 52 53 meditmaterials[8].materials1.paint_color = yellow 54 55 meditmaterials[8].material1.paint_color=yellow 56 57 meditmaterials[2]=copy meditmaterials[1] 58 59 for m=1 to 24 do meditmaterials[m] = standard() 60 61 for m=1 to 24 do meditmaterials[m].diffuse = (random black white) 62 63 for m=1 to 24 do meditmaterials[m].specular_level=90 64 65 for m=1 to 24 do meditmaterials[m].glossiness = 90 66 67 for m=1 to 24 do meditmaterials[m].diffuse = (random yellow red) 68 69 for m=1 to 24 do meditmaterials[m] = inknpaint() 70 71 for m=1 to 24 do meditmaterials[m].paint_color = (random yellow red) 72 73 for m=1 to 24 do meditmaterials[m].diffusemap.color1=(random black white) 74 75 for m=1 to 24 do a.material=meditmaterials[m] 76 77 for m=1 to 24 do selection[m].material = meditmaterials[m] 78 79 for a in selection do showtexturemap a.material on 80 81 for a in selection do a.material = meditmaterials[random 1 24] 82 83 for m=1 to 24 do meditmaterials[m].diffusemap = bitmaptexture filename:"f:\mic\Vienna.avi" 84 85 for m=1 to 24 do meditmaterials[m].diffusemap.starttime = (random 0 100) 86