GDC2017资料整理

GDC2017的资料最近放出来了,我筛选了一下

特别是Horizon放出很多干货,也有一些去年的末班车。Vulkan有一堆,但不是很感兴趣

 

感谢王同学的搬运和分类(包含以下链接pdf和视频):

http://pan.baidu.com/s/1bI9vRo

 

 

Horizon:Zero Dawn

http://www.gdcvault.com/play/1024591/From-Shore-to-Horizon-Creating

http://www.gdcvault.com/play/1024158/Building-Non-linear-Narratives-in

 

The Legend of Zelda: Breath of the Wild

http://www.gdcvault.com/play/1024562/Change-and-Constant-Breaking-Conventions

 

Ghost Recon

http://www.gdcvault.com/play/1024029/-Ghost-Recon-Wildlands-Terrain

 

For honor
http://www.gdcvault.com/play/1024454/Deterministic-vs-Replicated-AI-Building

 

No man sky(World Generate)

http://www.gdcvault.com/play/1024265/Continuous-World-Generation-in-No

 

ABZU

http://www.gdcvault.com/play/1024409/Creating-the-Art-of-ABZU

 

Watch Dog2 Crowd AI
http://www.gdcvault.com/play/1024426/Helping-It-All-Emerge-Managing

 

Watch Dog2 Vehicle
http://www.gdcvault.com/play/1024597/Replicating-Chaos-Vehicle-Replication-in

 

Gear of War4

http://www.gdcvault.com/play/1024008/-Gears-of-War-4

 

Mafia III
http://www.gdcvault.com/play/1024428/Designing-System-Driven-Dialogue-in

 

Resident Evil 7

http://www.gdcvault.com/play/1024559/Reliving-the-Horror-Taking-Resident

 

LOL
http://www.gdcvault.com/play/1024452/-League-of-Legends-Client

 

TitanFall2
http://www.gdcvault.com/play/1024418/Efficient-Texture-Streaming-in-Titanfall

 

Uncharted4 - Science of off roading
http://www.gdcvault.com/play/1024620/The-Science-of-Off-Roading

 

Uncharted4 - Combat AI

http://www.gdcvault.com/play/1024467/Authored-vs-Systemic-Finding-a

 

Uncharted4 - Physics Animation

http://www.gdcvault.com/play/1024594/Physics-Animation-in-Uncharted-4

 

The Witcher 3

http://www.gdcvault.com/play/1024610/Building-Beauclair-Capital-City-in

 

Just Cause3 AI

http://www.gdcvault.com/play/1024605/Tree-s-Company-Systemic-AI

 

Far Cry Primal

http://www.gdcvault.com/play/1024578/Character-Pipeline-and-Customization-System

 

Build world use math

http://www.gdcvault.com/play/1024514/Building-Worlds-Using

 

Shader

http://www.gdcvault.com/play/1024616/The-Illusion-of-Motion-Making

 

Geometry Caching Optimize
http://www.gdcvault.com/play/1024577/Geometry-Caching

 

Complex AI  & Data Drive

http://www.gdcvault.com/play/1024499/Creating-Complex-AI-Behavior-in

转载于:https://www.cnblogs.com/hont/p/6583250.html

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