AQS理解之五—并发编程中AQS的理解
首先看下uml类图:
AbstractOwnableSynchronizer 这个类定义是提供一个创建锁的基础,设置一个排它线程,帮助控制和监控访问。
先看下AbstractQueuedSynchronizer 这个类的内部变量。
Head和tail是两个Node变量。
int型的state。
long型的spinForTimeoutThreshold(自旋超时阈值,为固定1000 nanoseconds)
一个Unsafe类和5个unsafe偏移量
先看看Node类。
可以看源码和uml图看出,Node节点组成双向链表(prev和next),持有一个线程thread,有一个waitStatus,可能会有5种状态(SIGNAL,CANCELLED,CONDITION,PROPAGATE,初始值0),提供了2个方法,是否共享和返回非空前置节点。
static final class Node {
/** Marker to indicate a node is waiting in shared mode */
static final Node SHARED = new Node();
/** Marker to indicate a node is waiting in exclusive mode */
static final Node EXCLUSIVE = null;
/** waitStatus value to indicate thread has cancelled */
static final int CANCELLED = 1;
/** waitStatus value to indicate successor's thread needs unparking */
static final int SIGNAL = -1;
/** waitStatus value to indicate thread is waiting on condition */
static final int CONDITION = -2;
/**
* waitStatus value to indicate the next acquireShared should
* unconditionally propagate
*/
static final int PROPAGATE = -3;
/**
* Status field, taking on only the values:
* SIGNAL: The successor of this node is (or will soon be)
* blocked (via park), so the current node must
* unpark its successor when it releases or
* cancels. To avoid races, acquire methods must
* first indicate they need a signal,
* then retry the atomic acquire, and then,
* on failure, block.
* CANCELLED: This node is cancelled due to timeout or interrupt.
* Nodes never leave this state. In particular,
* a thread with cancelled node never again blocks.
* CONDITION: This node is currently on a condition queue.
* It will not be used as a sync queue node
* until transferred, at which time the status
* will be set to 0. (Use of this value here has
* nothing to do with the other uses of the
* field, but simplifies mechanics.)
* PROPAGATE: A releaseShared should be propagated to other
* nodes. This is set (for head node only) in
* doReleaseShared to ensure propagation
* continues, even if other operations have
* since intervened.
* 0: None of the above
*
* The values are arranged numerically to simplify use.
* Non-negative values mean that a node doesn't need to
* signal. So, most code doesn't need to check for particular
* values, just for sign.
*
* The field is initialized to 0 for normal sync nodes, and
* CONDITION for condition nodes. It is modified using CAS
* (or when possible, unconditional volatile writes).
*/
volatile int waitStatus;
/**
* Link to predecessor node that current node/thread relies on
* for checking waitStatus. Assigned during enqueuing, and nulled
* out (for sake of GC) only upon dequeuing. Also, upon
* cancellation of a predecessor, we short-circuit while
* finding a non-cancelled one, which will always exist
* because the head node is never cancelled: A node becomes
* head only as a result of successful acquire. A
* cancelled thread never succeeds in acquiring, and a thread only
* cancels itself, not any other node.
*/
volatile Node prev;
/**
* Link to the successor node that the current node/thread
* unparks upon release. Assigned during enqueuing, adjusted
* when bypassing cancelled predecessors, and nulled out (for
* sake of GC) when dequeued. The enq operation does not
* assign next field of a predecessor until after attachment,
* so seeing a null next field does not necessarily mean that
* node is at end of queue. However, if a next field appears
* to be null, we can scan prev's from the tail to
* double-check. The next field of cancelled nodes is set to
* point to the node itself instead of null, to make life
* easier for isOnSyncQueue.
*/
volatile Node next;
/**
* The thread that enqueued this node. Initialized on
* construction and nulled out after use.
*/
volatile Thread thread;
/**
* Link to next node waiting on condition, or the special
* value SHARED. Because condition queues are accessed only
* when holding in exclusive mode, we just need a simple
* linked queue to hold nodes while they are waiting on
* conditions. They are then transferred to the queue to
* re-acquire. And because conditions can only be exclusive,
* we save a field by using special value to indicate shared
* mode.
*/
Node nextWaiter;
/**
* Returns true if node is waiting in shared mode.
*/
final boolean isShared() {
return nextWaiter == SHARED;
}
/**
* Returns previous node, or throws NullPointerException if null.
* Use when predecessor cannot be null. The null check could
* be elided, but is present to help the VM.
*
* @return the predecessor of this node
*/
final Node predecessor() throws NullPointerException {
Node p = prev;
if (p == null)
throw new NullPointerException();
else
return p;
}
Node() { // Used to establish initial head or SHARED marker
}
Node(Thread thread, Node mode) { // Used by addWaiter
this.nextWaiter = mode;
this.thread = thread;
}
Node(Thread thread, int waitStatus) { // Used by Condition
this.waitStatus = waitStatus;
this.thread = thread;
}
}
几个比较重要的方法getState() ,compareAndSetState,setExclusiveOwnerThread,setState(nextc)。
分别看下其中的实现:
state是一个可以用作记录状态的volatile参数,用作锁的时候,用他来记录一个线程进入锁的次数。如果state = 0时,则说明当前线程释放了锁,其他线程可以获取。
getExclusiveOwnerThread 这个获取到当前操作的线程,如果不为null,且不相等,则不能获取到锁。
Node是一个链表,记录着阻塞等待的线程,如果要为公平版本,可以按顺序在Node中取,如果不是,则不用判断是否下一个是否当前线程,谁抢占到谁执行。
waitStatus记录的是当前某个Node节点的状态。
Node节点之前我们几节看的都是用的排他锁,Exclusive的版本,AQS中还定义了一个Shared来表示共享版本。
总结
AQS将实现Java锁的一套公共逻辑进行了抽象,定义了一个模版,如果我们想实现自己的锁,则可以继承它来快速实现。JAVA中常见的ReentrantLock,Semaphore(信号量),coutDownLatch,线程池中的Worker等都继承它实现了自己的锁。不过在每个实现类中,state的意义可能不大相同,如可重入锁中代表的是重入的次数/是否有锁,而信号量中代表剩余可以进入的线程数,这些都可以通过看源码来继续学习。