AQS理解之五—并发编程中AQS的理解

AQS理解之五—并发编程中AQS的理解

首先看下uml类图:
image.png

AbstractOwnableSynchronizer 这个类定义是提供一个创建锁的基础,设置一个排它线程,帮助控制和监控访问。

先看下AbstractQueuedSynchronizer 这个类的内部变量。

image8b342474b864eedc.png

Head和tail是两个Node变量。
int型的state。
long型的spinForTimeoutThreshold(自旋超时阈值,为固定1000 nanoseconds)
一个Unsafe类和5个unsafe偏移量

先看看Node类。

image059237723a8fba5a.png

可以看源码和uml图看出,Node节点组成双向链表(prev和next),持有一个线程thread,有一个waitStatus,可能会有5种状态(SIGNAL,CANCELLED,CONDITION,PROPAGATE,初始值0),提供了2个方法,是否共享和返回非空前置节点。

static final class Node {
    /** Marker to indicate a node is waiting in shared mode */
    static final Node SHARED = new Node();
    /** Marker to indicate a node is waiting in exclusive mode */
    static final Node EXCLUSIVE = null;

    /** waitStatus value to indicate thread has cancelled */
    static final int CANCELLED =  1;
    /** waitStatus value to indicate successor's thread needs unparking */
    static final int SIGNAL    = -1;
    /** waitStatus value to indicate thread is waiting on condition */
    static final int CONDITION = -2;
    /**
     * waitStatus value to indicate the next acquireShared should
     * unconditionally propagate
     */
    static final int PROPAGATE = -3;

    /**
     * Status field, taking on only the values:
     *   SIGNAL:     The successor of this node is (or will soon be)
     *               blocked (via park), so the current node must
     *               unpark its successor when it releases or
     *               cancels. To avoid races, acquire methods must
     *               first indicate they need a signal,
     *               then retry the atomic acquire, and then,
     *               on failure, block.
     *   CANCELLED:  This node is cancelled due to timeout or interrupt.
     *               Nodes never leave this state. In particular,
     *               a thread with cancelled node never again blocks.
     *   CONDITION:  This node is currently on a condition queue.
     *               It will not be used as a sync queue node
     *               until transferred, at which time the status
     *               will be set to 0. (Use of this value here has
     *               nothing to do with the other uses of the
     *               field, but simplifies mechanics.)
     *   PROPAGATE:  A releaseShared should be propagated to other
     *               nodes. This is set (for head node only) in
     *               doReleaseShared to ensure propagation
     *               continues, even if other operations have
     *               since intervened.
     *   0:          None of the above
     *
     * The values are arranged numerically to simplify use.
     * Non-negative values mean that a node doesn't need to
     * signal. So, most code doesn't need to check for particular
     * values, just for sign.
     *
     * The field is initialized to 0 for normal sync nodes, and
     * CONDITION for condition nodes.  It is modified using CAS
     * (or when possible, unconditional volatile writes).
     */
    volatile int waitStatus;

    /**
     * Link to predecessor node that current node/thread relies on
     * for checking waitStatus. Assigned during enqueuing, and nulled
     * out (for sake of GC) only upon dequeuing.  Also, upon
     * cancellation of a predecessor, we short-circuit while
     * finding a non-cancelled one, which will always exist
     * because the head node is never cancelled: A node becomes
     * head only as a result of successful acquire. A
     * cancelled thread never succeeds in acquiring, and a thread only
     * cancels itself, not any other node.
     */
    volatile Node prev;

    /**
     * Link to the successor node that the current node/thread
     * unparks upon release. Assigned during enqueuing, adjusted
     * when bypassing cancelled predecessors, and nulled out (for
     * sake of GC) when dequeued.  The enq operation does not
     * assign next field of a predecessor until after attachment,
     * so seeing a null next field does not necessarily mean that
     * node is at end of queue. However, if a next field appears
     * to be null, we can scan prev's from the tail to
     * double-check.  The next field of cancelled nodes is set to
     * point to the node itself instead of null, to make life
     * easier for isOnSyncQueue.
     */
    volatile Node next;

    /**
     * The thread that enqueued this node.  Initialized on
     * construction and nulled out after use.
     */
    volatile Thread thread;

    /**
     * Link to next node waiting on condition, or the special
     * value SHARED.  Because condition queues are accessed only
     * when holding in exclusive mode, we just need a simple
     * linked queue to hold nodes while they are waiting on
     * conditions. They are then transferred to the queue to
     * re-acquire. And because conditions can only be exclusive,
     * we save a field by using special value to indicate shared
     * mode.
     */
    Node nextWaiter;

    /**
     * Returns true if node is waiting in shared mode.
     */
    final boolean isShared() {
        return nextWaiter == SHARED;
    }

    /**
     * Returns previous node, or throws NullPointerException if null.
     * Use when predecessor cannot be null.  The null check could
     * be elided, but is present to help the VM.
     *
     * @return the predecessor of this node
     */
    final Node predecessor() throws NullPointerException {
        Node p = prev;
        if (p == null)
            throw new NullPointerException();
        else
            return p;
    }

    Node() {    // Used to establish initial head or SHARED marker
    }

    Node(Thread thread, Node mode) {     // Used by addWaiter
        this.nextWaiter = mode;
        this.thread = thread;
    }

    Node(Thread thread, int waitStatus) { // Used by Condition
        this.waitStatus = waitStatus;
        this.thread = thread;
    }
}

几个比较重要的方法getState() ,compareAndSetState,setExclusiveOwnerThread,setState(nextc)。

分别看下其中的实现:

state是一个可以用作记录状态的volatile参数,用作锁的时候,用他来记录一个线程进入锁的次数。如果state = 0时,则说明当前线程释放了锁,其他线程可以获取。

getExclusiveOwnerThread 这个获取到当前操作的线程,如果不为null,且不相等,则不能获取到锁。

Node是一个链表,记录着阻塞等待的线程,如果要为公平版本,可以按顺序在Node中取,如果不是,则不用判断是否下一个是否当前线程,谁抢占到谁执行。

waitStatus记录的是当前某个Node节点的状态。

Node节点之前我们几节看的都是用的排他锁,Exclusive的版本,AQS中还定义了一个Shared来表示共享版本。

总结

AQS将实现Java锁的一套公共逻辑进行了抽象,定义了一个模版,如果我们想实现自己的锁,则可以继承它来快速实现。JAVA中常见的ReentrantLock,Semaphore(信号量),coutDownLatch,线程池中的Worker等都继承它实现了自己的锁。不过在每个实现类中,state的意义可能不大相同,如可重入锁中代表的是重入的次数/是否有锁,而信号量中代表剩余可以进入的线程数,这些都可以通过看源码来继续学习。

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