未完待续。。。。。。
也可以看看浅墨的那篇 real time rendering总结,
这里写的是贴图相关类,但是贴图的相关技术并不局限于此,例如视差贴图、法线贴图 等,贴图alpha值与alpha测试等
贴图和材质
Texture 基类
子类:RenderTexture、ProceduralTexture(过时)、SparseTexture、Texture2D、Texture3D、Cubemap、
MovieTexture(视频贴图)、
CustomRenderTexture 继承 RenderTexture
Material
MaterialPropertyBlock
ImageConversion(贴图的格式转换EXR、JPG、PNG,以及加载一个byte[]到一张贴图上)
ProceduralMaterial(这个也是材质,obslete)
ProceduralPropertyDescription
ProceduralTexture
RenderTargetSetup
RenderTexture
RenderTextureDescriptor
SparseTexture(贴图)
Texture
Texture2D(对应枚举 EXRFlags)
Texture2DArray
Texture3D
Cubemap
CubemapArray
MovieTexture(视频贴图)
CustomRenderTexture
CustomRenderTextureUpdateZone
ScalableBufferManager
Scales render textures to support dynamic resolution if the target platform/graphics API supports it.