由于受原始数据、重建方法的限制,得到的网格模型并不是封闭的。有时为了显示或者处理某些要求,需要网格必须是封闭的。比如一个球面网格就是封闭性网格。
如果一条边只被一个多边形包含,那么这条边就是边界边。是否存在边界边是检测一个网格模型是否封闭的重要特征。vtkFeatureEdges是一个非常重要的类,该类能够提取多边形网格模型中四种类型的边:
- 边界边:即只被一个多边形或者一条边包含的边。
- 非流形边:被3个或者3个以上的多边形包含的边。
- 特征边:需设置一个特征角的阈值,当包含同一条边的两个三角形的法向量的夹角大于该阈值时,即为一个特征边。
- 流形边:只被两个多边形包含的边。
可以使用该类来检测是否存在边界边,并以此来判断网格模型是否封闭,代码如下:
#include <vtkSmartPointer.h>
#include <vtkSelectionNode.h>
#include <vtkInformation.h>
#include <vtkUnstructuredGrid.h>
#include <vtkPolyData.h>
#include <vtkPolyDataNormals.h>
#include <vtkPointData.h>
#include <vtkXMLPolyDataReader.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSelection.h>
#include <vtkSelectionNode.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkProperty.h>
#include <vtkIdTypeArray.h>
#include <vtkExtractSelection.h>
#include <vtkDataSetSurfaceFilter.h>
#include <vtkFeatureEdges.h>
#include <vtkFillHolesFilter.h>
void GenerateData(vtkSmartPointer<vtkPolyData> input)
{
// 以下代码是创建一个球面网格,并去除两个三角面片
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->Update();
// 根据索引选择要被去除两个三角面片
vtkSmartPointer<vtkIdTypeArray> ids =
vtkSmartPointer<vtkIdTypeArray>::New();
ids->SetNumberOfComponents(1);
ids->InsertNextValue(2);
ids->InsertNextValue(10);
// 选择点,注意Set(vtkSelectionNode::INVERSE(), 1)中的INVERSE(),这是反选
vtkSmartPointer<vtkSelectionNode> selectionNode =
vtkSmartPointer<vtkSelectionNode>::New();
selectionNode->SetFieldType(vtkSelectionNode::CELL);
selectionNode->SetContentType(vtkSelectionNode::INDICES);
selectionNode->SetSelectionList(ids);
selectionNode->GetProperties()->Set(vtkSelectionNode::INVERSE(), 1);
vtkSmartPointer<vtkSelection> selection =
vtkSmartPointer<vtkSelection>::New();
selection->AddNode(selectionNode);
vtkSmartPointer<vtkExtractSelection> extractSelection =
vtkSmartPointer<vtkExtractSelection>::New();
extractSelection->SetInputData(0, sphereSource->GetOutput());
extractSelection->SetInputData(1, selection);
extractSelection->Update();
vtkSmartPointer<vtkDataSetSurfaceFilter> surfaceFilter =
vtkSmartPointer<vtkDataSetSurfaceFilter>::New();
surfaceFilter->SetInputConnection(extractSelection->GetOutputPort());
surfaceFilter->Update();
input->ShallowCopy(surfaceFilter->GetOutput());
}
int main(int argc, char *argv[])
{
vtkSmartPointer<vtkPolyData> input =
vtkSmartPointer<vtkPolyData>::New();
GenerateData(input);
// 特征边提取
vtkSmartPointer<vtkFeatureEdges> featureEdges =
vtkSmartPointer<vtkFeatureEdges>::New();
featureEdges->SetInputData(input);
featureEdges->BoundaryEdgesOn();
featureEdges->FeatureEdgesOff();
featureEdges->ManifoldEdgesOff();
featureEdges->NonManifoldEdgesOff();
featureEdges->Update();
// 根据特征边的数量判断是否封闭
int numberOfOpenEdges = featureEdges->GetOutput()->GetNumberOfCells();
if(numberOfOpenEdges)
{
std::cout<<"该网格模型不是封闭的..."<<std::endl;
}
else
{
std::cout<<"该网格模型是封闭的..."<<std::endl;
return EXIT_SUCCESS;
}
// 如果不封闭,使用vtkFillHolesFilter将模型封闭
vtkSmartPointer<vtkFillHolesFilter> fillHolesFilter =
vtkSmartPointer<vtkFillHolesFilter>::New();
fillHolesFilter->SetInputData(input);
fillHolesFilter->Update();
// 经过漏洞填充,模型所有点的顺序并不一致,因此需要vtkPolyDataNormals类中
// 的ConsistencyOn()使点的顺序一致,只有这样才能得到正确的法向量。法向量是
// 与光照和阴影计算相关的。
vtkSmartPointer<vtkPolyDataNormals> normals =
vtkSmartPointer<vtkPolyDataNormals>::New();
normals->SetInputConnection(fillHolesFilter->GetOutputPort());
normals->ConsistencyOn();
normals->SplittingOff();
normals->Update();
//
double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};
vtkSmartPointer<vtkPolyDataMapper> originalMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
originalMapper->SetInputData(input);
vtkSmartPointer<vtkProperty> backfaceProp =
vtkSmartPointer<vtkProperty>::New();
backfaceProp->SetDiffuseColor(0.89,0.81,0.34);
vtkSmartPointer<vtkActor> originalActor =
vtkSmartPointer<vtkActor>::New();
originalActor->SetMapper(originalMapper);
originalActor->SetBackfaceProperty(backfaceProp);
originalActor->GetProperty()->SetDiffuseColor(1.0, 0.3882, 0.2784);
vtkSmartPointer<vtkPolyDataMapper> edgeMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
edgeMapper->SetInputData(featureEdges->GetOutput());
vtkSmartPointer<vtkActor> edgeActor =
vtkSmartPointer<vtkActor>::New();
edgeActor->SetMapper(edgeMapper);
edgeActor->GetProperty()->SetEdgeColor(0.,0.,1.0);
edgeActor->GetProperty()->SetEdgeVisibility(1);
edgeActor->GetProperty()->SetLineWidth(5);
vtkSmartPointer<vtkPolyDataMapper> filledMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
filledMapper->SetInputData(normals->GetOutput());
vtkSmartPointer<vtkActor> filledActor =
vtkSmartPointer<vtkActor>::New();
filledActor->SetMapper(filledMapper);
filledActor->GetProperty()->SetDiffuseColor(1.0, 0.3882, 0.2784);
vtkSmartPointer<vtkRenderer> leftRenderer =
vtkSmartPointer<vtkRenderer>::New();
leftRenderer->SetViewport(leftViewport);
leftRenderer->AddActor(originalActor);
leftRenderer->AddActor(edgeActor);
leftRenderer->SetBackground(1.0, 1.0, 1.0);
vtkSmartPointer<vtkRenderer> rightRenderer =
vtkSmartPointer<vtkRenderer>::New();
rightRenderer->SetViewport(rightViewport);
rightRenderer->AddActor(filledActor);
rightRenderer->SetBackground(1.0, 1.0, 1.0);
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(leftRenderer);
renderWindow->AddRenderer(rightRenderer);
renderWindow->SetSize(640, 320);
renderWindow->Render();
renderWindow->SetWindowName("PolyDataClosed");
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
leftRenderer->GetActiveCamera()->SetPosition(0, -1, 0);
leftRenderer->GetActiveCamera()->SetFocalPoint(0, 0, 0);
leftRenderer->GetActiveCamera()->SetViewUp(0, 0, 1);
leftRenderer->GetActiveCamera()->Azimuth(30);
leftRenderer->GetActiveCamera()->Elevation(30);
leftRenderer->ResetCamera();
rightRenderer->SetActiveCamera(leftRenderer->GetActiveCamera());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
下图为运行结果,左图为原始模型,并将检测的边界用红色显示,右侧为漏洞填补后的结果。