wpf 代码实现StoryBoard播放多个动画

<Window x:Class="WpfApp04.TestWin15"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
        xmlns:local="clr-namespace:WpfApp04"
        mc:Ignorable="d"
        Title="TestWin15" Height="450" Width="800">
    <Grid Margin="6">
        <Grid.RowDefinitions>
            <RowDefinition Height="38"/>
            <RowDefinition Height="38"/>
            <RowDefinition Height="38"/>
        </Grid.RowDefinitions>
        <Grid.ColumnDefinitions>
            <ColumnDefinition />
            <ColumnDefinition Width="60"/>
        </Grid.ColumnDefinitions>

        <Border BorderBrush="Gray" BorderThickness="1" Grid.Row="0">
            <Ellipse x:Name="ballR" Height="36" Width="36" Fill="Red" HorizontalAlignment="Left">
                <Ellipse.RenderTransform>
                    <TranslateTransform x:Name="ttR"/>
                </Ellipse.RenderTransform>
            </Ellipse>
        </Border>

        <Border BorderBrush="Gray" BorderThickness="1,0,1,1" Grid.Row="1">
            <Ellipse x:Name="ballG" Height="36" Width="36" Fill="LawnGreen" HorizontalAlignment="Left">
                <Ellipse.RenderTransform>
                    <TranslateTransform x:Name="ttG"/>
                </Ellipse.RenderTransform>
            </Ellipse>
        </Border>

        <Border BorderBrush="Gray" BorderThickness="1,0,1,1" Grid.Row="2">
            <Ellipse x:Name="ballB" Height="36" Width="36" Fill="Blue" HorizontalAlignment="Left">
                <Ellipse.RenderTransform>
                    <TranslateTransform x:Name="ttB"/>
                </Ellipse.RenderTransform>
            </Ellipse>
        </Border>
        <Button Content="Go!" Grid.Column="1" Grid.RowSpan="3" Click="Button_Click" />
    </Grid>
</Window>
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;

namespace WpfApp04
{
    /// <summary>
    /// TestWin15.xaml 的交互逻辑
    /// </summary>
    public partial class TestWin15 : Window
    {
        public TestWin15()
        {
            InitializeComponent();
        }

        private void Button_Click(object sender, RoutedEventArgs e)
        {
            Duration duration = new Duration(TimeSpan.FromMilliseconds(600));

            DoubleAnimation daRx = new DoubleAnimation();
            daRx.Duration = duration;
            daRx.To = 400;


            DoubleAnimationUsingKeyFrames daGx = new DoubleAnimationUsingKeyFrames();
            daGx.Duration = duration;
            SplineDoubleKeyFrame kfG = new SplineDoubleKeyFrame(400, KeyTime.FromPercent(1.0));
            kfG.KeySpline = new KeySpline(1, 0, 0, 1);
            daGx.KeyFrames.Add(kfG);


            DoubleAnimationUsingKeyFrames daBx = new DoubleAnimationUsingKeyFrames();
            daBx.Duration = duration;
            SplineDoubleKeyFrame kfB = new SplineDoubleKeyFrame(400, KeyTime.FromPercent(1.0));
            kfB.KeySpline = new KeySpline(0, 1, 1, 0);
            daBx.KeyFrames.Add(kfB);

            Storyboard storyboard = new Storyboard();
            Storyboard.SetTargetName(daRx, "ttR");
            Storyboard.SetTargetProperty(daRx, new PropertyPath(TranslateTransform.XProperty));

            Storyboard.SetTargetName(daGx, "ttG");
            Storyboard.SetTargetProperty(daGx, new PropertyPath(TranslateTransform.XProperty));

            Storyboard.SetTargetName(daBx, "ttB");
            Storyboard.SetTargetProperty(daBx, new PropertyPath(TranslateTransform.XProperty));

            storyboard.Duration = duration;
            storyboard.Children.Add(daRx);
            storyboard.Children.Add(daGx);
            storyboard.Children.Add(daBx);

            storyboard.Begin(this);
            storyboard.Completed += (a, b) => { MessageBox.Show(ttR.X.ToString()); };
        }
    }
}

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要在 WPF实现多个文本同时闪烁,可以使用多个 Storyboard 和 DoubleAnimation 来控制它们的闪烁效果。以下是一个示例代码,你可以根据自己的需求进行调整。 ```xaml <Window.Resources> <Storyboard x:Key="Text1Storyboard" RepeatBehavior="Forever"> <DoubleAnimation Storyboard.TargetName="Text1" Storyboard.TargetProperty="Opacity" From="1" To="0" Duration="0:0:0.5" /> </Storyboard> <Storyboard x:Key="Text2Storyboard" RepeatBehavior="Forever"> <DoubleAnimation Storyboard.TargetName="Text2" Storyboard.TargetProperty="Opacity" From="1" To="0" Duration="0:0:0.5" /> </Storyboard> </Window.Resources> <Grid> <TextBlock x:Name="Text1" Text="Text 1" FontSize="24" Foreground="Red" /> <TextBlock x:Name="Text2" Text="Text 2" FontSize="24" Foreground="Blue" Margin="0,30,0,0" /> </Grid> ``` 在代码中,我们定义了两个名为 Text1Storyboard 和 Text2StoryboardStoryboard,它们都是无限循环的动画,通过控制 Text1 和 Text2 的 Opacity 属性来实现文本的闪烁效果。 在窗口中,我们添加了两个 TextBlock 控件,分别显示了文本 "Text 1" 和 "Text 2"。通过设置它们的 FontSize、Foreground 和 Margin 属性,我们可以控制文本的样式和位置。 最后,我们将 Text1Storyboard 和 Text2Storyboard 与窗口的 Loaded 事件关联,这样当窗口加载完成后,动画就会开始运行。 ```csharp private void Window_Loaded(object sender, RoutedEventArgs e) { var text1Storyboard = FindResource("Text1Storyboard") as Storyboard; text1Storyboard.Begin(); var text2Storyboard = FindResource("Text2Storyboard") as Storyboard; text2Storyboard.Begin(); } ``` 在代码中,我们获取名为 Text1Storyboard 和 Text2StoryboardStoryboard 对象,并调用 Begin() 方法来开始动画

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