判断两个圆的圆心距与其半径和,当两个圆的圆心距小于两圆的半径和时,表示发生了碰撞,反之则没有
void
onTouchesBegan(
const
std
::
vector
<
Touch
*>& touches,
Event
*event);
void onTouchesMoved( const std :: vector < Touch *>& touches, Event *event);
void onTouchesEnded( const std :: vector < Touch *>& touches, Event *event);
private :
Size size;
bool isCollision( Sprite *sp); // 检测两个矩形是否碰撞
void ChangeLabelContent( bool isCollision); // 改变文本内容
//
void onTouchesMoved( const std :: vector < Touch *>& touches, Event *event);
void onTouchesEnded( const std :: vector < Touch *>& touches, Event *event);
private :
Size size;
bool isCollision( Sprite *sp); // 检测两个矩形是否碰撞
void ChangeLabelContent( bool isCollision); // 改变文本内容
//
bool isCircleCollision(Point pos1,float radius1,Point pos2,float radius2);
size
=
Director
::
getInstance
()->
getWinSize
();
auto sp1 = Sprite :: create ( "r1.png" );
sp1-> setPosition ( size / 2 );
//Sprite::addChild(Node *child, int zOrder, int tag)
addChild (sp1, 0 , 1 );
auto sp2 = Sprite :: create ( "r2.png" );
sp2-> setPosition ( Vec2 ( size . width * 0.8 , size . height / 2 ));
addChild (sp2, 0 , 2 );
// 添加显示碰撞信息
auto label = Label :: createWithTTF ( "no collision" , "fonts/Marker Felt.ttf" , 25 );
label-> setPosition ( Vec2 ( size . width / 2 , size . height * 0.8 ));
addChild (label, 1 , 3 );
auto listener = EventListenerTouchAllAtOnce :: create ();
listener-> onTouchesBegan = CC_CALLBACK_2 ( HelloWorld :: onTouchesBegan , this );
listener-> onTouchesMoved = CC_CALLBACK_2 ( HelloWorld :: onTouchesMoved , this );
listener-> onTouchesEnded = CC_CALLBACK_2 ( HelloWorld :: onTouchesEnded , this );
Director :: getInstance ()-> getEventDispatcher ()-> addEventListenerWithSceneGraphPriority (listener, this );
return true ;
}
void HelloWorld ::onTouchesBegan( const std :: vector < Touch *>& touches, Event *event){
auto touch = static_cast < Touch *>(touches[ 0 ]);
auto point = touch-> getLocation ();
auto sp1 = ( Sprite *) this -> getChildByTag ( 1 );
sp1-> setPosition (point);
ChangeLabelContent ( isCollision (sp1));
}
void HelloWorld ::onTouchesMoved( const std :: vector < Touch *>& touches, Event *event){
auto touch = static_cast < Touch *>(touches[ 0 ]);
auto point = touch-> getLocation ();
auto sp1 = ( Sprite *) this -> getChildByTag ( 1 );
sp1-> setPosition (point);
ChangeLabelContent ( isCollision (sp1));
}
void HelloWorld ::onTouchesEnded( const std :: vector < Touch *>& touches, Event *event){
}
bool HelloWorld ::isCollision( Sprite *sp){
bool flag = false ;
auto sp2 = ( Sprite *) this -> getChildByTag ( 2 );
// 重点
flag = isCircleCollision (sp-> getPosition (), sp-> getContentSize (). width / 2 , sp2-> getPosition (), sp2-> getContentSize (). width / 2 );
return flag;
}
void HelloWorld ::ChangeLabelContent( bool isCollision){
auto label = ( Label *) this -> getChildByTag ( 3 );
if (isCollision) {
label-> setString ( "Collision!" );
auto sp1 = Sprite :: create ( "r1.png" );
sp1-> setPosition ( size / 2 );
//Sprite::addChild(Node *child, int zOrder, int tag)
addChild (sp1, 0 , 1 );
auto sp2 = Sprite :: create ( "r2.png" );
sp2-> setPosition ( Vec2 ( size . width * 0.8 , size . height / 2 ));
addChild (sp2, 0 , 2 );
// 添加显示碰撞信息
auto label = Label :: createWithTTF ( "no collision" , "fonts/Marker Felt.ttf" , 25 );
label-> setPosition ( Vec2 ( size . width / 2 , size . height * 0.8 ));
addChild (label, 1 , 3 );
auto listener = EventListenerTouchAllAtOnce :: create ();
listener-> onTouchesBegan = CC_CALLBACK_2 ( HelloWorld :: onTouchesBegan , this );
listener-> onTouchesMoved = CC_CALLBACK_2 ( HelloWorld :: onTouchesMoved , this );
listener-> onTouchesEnded = CC_CALLBACK_2 ( HelloWorld :: onTouchesEnded , this );
Director :: getInstance ()-> getEventDispatcher ()-> addEventListenerWithSceneGraphPriority (listener, this );
return true ;
}
void HelloWorld ::onTouchesBegan( const std :: vector < Touch *>& touches, Event *event){
auto touch = static_cast < Touch *>(touches[ 0 ]);
auto point = touch-> getLocation ();
auto sp1 = ( Sprite *) this -> getChildByTag ( 1 );
sp1-> setPosition (point);
ChangeLabelContent ( isCollision (sp1));
}
void HelloWorld ::onTouchesMoved( const std :: vector < Touch *>& touches, Event *event){
auto touch = static_cast < Touch *>(touches[ 0 ]);
auto point = touch-> getLocation ();
auto sp1 = ( Sprite *) this -> getChildByTag ( 1 );
sp1-> setPosition (point);
ChangeLabelContent ( isCollision (sp1));
}
void HelloWorld ::onTouchesEnded( const std :: vector < Touch *>& touches, Event *event){
}
bool HelloWorld ::isCollision( Sprite *sp){
bool flag = false ;
auto sp2 = ( Sprite *) this -> getChildByTag ( 2 );
// 重点
flag = isCircleCollision (sp-> getPosition (), sp-> getContentSize (). width / 2 , sp2-> getPosition (), sp2-> getContentSize (). width / 2 );
return flag;
}
void HelloWorld ::ChangeLabelContent( bool isCollision){
auto label = ( Label *) this -> getChildByTag ( 3 );
if (isCollision) {
label-> setString ( "Collision!" );
}else label->setString("no collision!");
}
bool HelloWorld ::isCircleCollision( Point pos1, float radius1, Point pos2, float radius2){
// 重点
if (pos1. getDistance (pos2)>radius1+radius2) {
return false ;
}
return true ;
}
bool HelloWorld ::isCircleCollision( Point pos1, float radius1, Point pos2, float radius2){
// 重点
if (pos1. getDistance (pos2)>radius1+radius2) {
return false ;
}
return true ;
}