一、概述
为了解决Qt中多层次类之间,比如UI之间的信号传递,一般的方法是需要子类依次向父类传递,这样的传递需要经过中间类的多次转发,逻辑编写比较麻烦,针对这样的问题引入中间类做信号中转传递。如下图。
紫色路径:传统的层次转发,冗余。
红色路径:中间类转发,简洁。
二、实现方式
引入的中间类需为为单列模式。
如下:
#ifndef TRANSMITSIGNALS_H
#define TRANSMITSIGNALS_H
#include <QObject>
class TransmitSignals : public QObject
{
Q_OBJECT
public:
static TransmitSignals &GetInstance();
private:
TransmitSignals();
~TransmitSignals();
TransmitSignals(const TransmitSignals &) = delete;
TransmitSignals(const TransmitSignals &&) = delete;
TransmitSignals &operator=(const TransmitSignals &) = delete;
signals:
void mid_signal_1();
void mid_signal_2(int state);
void mid_signal_3();
public slots:
};
#endif // TRANSMITSIGNALS_H
#include "TransmitSignals.h"
TransmitSignals &TransmitSignals::GetInstance()
{
static TransmitSignals RobotControl;
return RobotControl;
}
TransmitSignals::TransmitSignals()
{
}
TransmitSignals::~TransmitSignals()
{
}
三、举例
现有三个UI类,MainWindow,Form,SubForm,分别模拟,(1)Form中的按钮往MainWindow发送信号,(2)SubForm中的checkBox往MainWindow发送信号。代码如下。
MainWindow代码。
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include "Form.h"
#include <QMainWindow>
#include <TransmitSignals.h>
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
private slots:
void onSignal_1();
void onSignal_2(int state);
void on_pushButton_clicked();
private:
Ui::MainWindow *ui;
Form mForm;
};
#endif // MAINWINDOW_H
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QDebug>
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
connect(&TransmitSignals::GetInstance(), SIGNAL(mid_signal_1()), \
this, SLOT(onSignal_1()));
connect(&TransmitSignals::GetInstance(),&TransmitSignals::mid_signal_2,\
this,&MainWindow::onSignal_2);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::onSignal_1()
{
qDebug()<<"Form signal is received!";
}
void MainWindow::onSignal_2(int state)
{
qDebug()<<"Subform state is :"<<state;
}
void MainWindow::on_pushButton_clicked()
{
mForm.show();
}
Form代码
#ifndef FORM_H
#define FORM_H
#include "SubForm.h"
#include <QWidget>
namespace Ui {
class Form;
}
class Form : public QWidget
{
Q_OBJECT
public:
explicit Form(QWidget *parent = nullptr);
~Form();
private slots:
void on_pushButton_clicked();
void on_pushButton_2_clicked();
signals:
void signal_1();
private:
Ui::Form *ui;
SubForm subForm;
};
#endif // FORM_H
#include "Form.h"
#include "TransmitSignals.h"
#include "ui_Form.h"
Form::Form(QWidget *parent) :
QWidget(parent),
ui(new Ui::Form)
{
ui->setupUi(this);
connect(this, SIGNAL(signal_1()),&TransmitSignals::GetInstance(),\
SIGNAL(mid_signal_1()) );
}
Form::~Form()
{
delete ui;
}
void Form::on_pushButton_clicked()
{
emit signal_1();
}
void Form::on_pushButton_2_clicked()
{
subForm.show();
}
SubForm代码
#ifndef SUBFORM_H
#define SUBFORM_H
#include <QWidget>
namespace Ui {
class SubForm;
}
class SubForm : public QWidget
{
Q_OBJECT
public:
explicit SubForm(QWidget *parent = nullptr);
~SubForm();
signals:
void signal_2(int state);
private slots:
void on_checkBox_stateChanged(int arg1);
private:
Ui::SubForm *ui;
};
#endif // SUBFORM_H
#include "SubForm.h"
#include "ui_SubForm.h"
#include "TransmitSignals.h"
SubForm::SubForm(QWidget *parent) :
QWidget(parent),
ui(new Ui::SubForm)
{
ui->setupUi(this);
connect(this,&SubForm::signal_2,&TransmitSignals::GetInstance(),\
&TransmitSignals::mid_signal_2);
}
SubForm::~SubForm()
{
delete ui;
}
void SubForm::on_checkBox_stateChanged(int arg1)
{
emit signal_2(arg1);
}
效果如下: