双面材质的shader,代码来自网络,侵删。
使用方法:新建一个shader文件,把下面的代码填入,设置材质的shader属性为【VertexLit DoubleSided】
Shader "VertexLit DoubleSided" {
Properties {
_Color ("Main Color", Color) = (1,1,1,0)
_SpecColor ("Spec Color", Color) = (1,1,1,1)
_Emission ("Emmisive Color", Color) = (0,0,0,0)
_Shininess ("Shininess", Range (0.01, 1)) = 0.7
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader {
Pass {
Material {
Diffuse [_Color]
Ambient [_Color]
Shininess [_Shininess]
Specular [_SpecColor]
Emission [_Emission]
}
Lighting On
Cull Off
SeparateSpecular On
SetTexture [_MainTex] {
Combine texture * primary DOUBLE, texture * primary
}
}
}
}