游戏要求:1.打印一个可以更改大小的地图
2.雷的位置随机放置
3.当踩中雷后要立即提示并打印出所有的雷分布
4.当所有的雷排除完毕游戏才会终止
game.c//游戏模块的实现
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void PrintBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < 9; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <9; i++)
{
printf("%d ", i);
for (j = 1; j <9; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("\n");
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = 0;
int y = 0;
x = rand() % 9 + 1;
y = rand() % 9 + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int GetMine(char board[ROWS][COLS], int x, int y)
{
return board[x - 1][y] + board[x - 1][y - 1] + board[x][y - 1] + board[x + 1][y] + board[x + 1][y + 1] + board[x][y + 1] + board[x - 1][y - 1] - 8 * '0';
}
void ClearMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row*col - EASY_COUNT)
{
printf("请选择你的目标:");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row&&y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,你踩到雷了\n");
PrintBoard(mine, row, col);
break;
}
else
{
int count = GetMine(mine, x, y);
show[x][y] = count + '0';
PrintBoard(show, row, col);
win++;
}
}
else
{
printf("坐标非法\n");
}
}
if (win == row*col - EASY_COUNT)
{
printf("排雷成功\n");
PrintBoard(mine, row, col);
}
}
game.h//游戏模块的申明
#ifndef __GAME_H__
#define __GAME_H__
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
void InitBoard(char board[ROWS][COLS],int row,int col,char set);
void PrintBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void ClearMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
int GetMine(char board[ROWS][COLS], int x, int y);
#endif
text.c//游戏模块的测试
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("|------------------------------|\n");
printf("| |\n");
printf("| 1.play 0.exit |\n");
printf("| |\n");
printf("|------------------------------|\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
PrintBoard(show, ROWS, COLS);
SetMine(mine, ROW, COL);
PrintBoard(mine, ROW, COL);
ClearMine(mine,show, ROW, COL);
}
void main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请做出选择:");
scanf("%d", &input);
switch (input)
{
case 1:game();
break;
case 0:printf("退出游戏");
break;
default:printf("选择错误,请重新选择");
break;
}
} while (input);
system("pause");
}