using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewBehaviourScript : MonoBehaviour {
/// <summary>
/// 精度
/// </summary>
private double longitude = -90f;
/// <summary>
/// 纬度
/// </summary>
private double latitude = 180f;
private const double VV = 0.15915494309189535;
private const double kW = 0.5;
private const double yW = -0.15915494309189535;
private const double WW = 0.5;
/// <summary>
/// 高德地图坐标转平面坐标
/// </summary>
/// <param name="lng">经度</param>
/// <param name="lat">纬度</param>
/// <param name="zoom">缩放级别</param>
/// <param name="wh">平面的宽高(正方形)</param>
/// <returns></returns>
public static double[] LnglatToPixel(double lng, double lat, int zoom = 0 , int wh = 1024)
{
double b = Math.PI / 180;
double c = 85.0511287798;
c = Math.Max(Math.Min(c, lat), -c);
double x = lng * b;
double y = Math.Log(Math.Tan(Math.PI / 4 + c * b / 2));
double scale = wh << zoom;
return new double[] { scale * (VV * x + kW), scale * (yW * y + WW) };
}
/// <summary>
/// 平面坐标转高德坐标
/// </summary>
/// <param name="x">x坐标</param>
/// <param name="y">y坐标</param>
/// <param name="zoom">缩放级别</param>
public static double[] PixelToLnglat(double x, double y, int zoom = 13)
{
double scale = 256 << zoom;
double a = (x / scale - kW) / VV;
double b = (y / scale - WW) / yW;
double c = 180 / Math.PI;
return new double[] { a * c, (2 * Math.Atan(Math.Exp(b)) - Math.PI / 2) * c };
}
private void Start()
{
double[] xyData = LnglatToPixel(latitude,longitude);
Debug.LogWarning(xyData[0] + " --- " + xyData[1]);
}
}