高德地图坐标转平面坐标

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class NewBehaviourScript : MonoBehaviour {


    /// <summary>
    /// 精度
    /// </summary>
    private double longitude = -90f;
    /// <summary>
    /// 纬度
    /// </summary>
    private double latitude = 180f;

    private const double VV = 0.15915494309189535;
    private const double kW = 0.5;
    private const double yW = -0.15915494309189535;
    private const double WW = 0.5;

    /// <summary>
    /// 高德地图坐标转平面坐标
    /// </summary>
    /// <param name="lng">经度</param>
    /// <param name="lat">纬度</param>
    /// <param name="zoom">缩放级别</param>
    /// <param name="wh">平面的宽高(正方形)</param>
    /// <returns></returns>
    public static double[] LnglatToPixel(double lng, double lat, int zoom = 0 , int wh = 1024)
    {
        double b = Math.PI / 180;
        double c = 85.0511287798;
        c = Math.Max(Math.Min(c, lat), -c);
        double x = lng * b;
        double y = Math.Log(Math.Tan(Math.PI / 4 + c * b / 2));
        double scale = wh << zoom;

        return new double[] { scale * (VV * x + kW), scale * (yW * y + WW) };
    }


    /// <summary>
    /// 平面坐标转高德坐标
    /// </summary>
    /// <param name="x">x坐标</param>
    /// <param name="y">y坐标</param>
    /// <param name="zoom">缩放级别</param>
    public static double[] PixelToLnglat(double x, double y, int zoom = 13)
    {
        double scale = 256 << zoom;
        double a = (x / scale - kW) / VV;
        double b = (y / scale - WW) / yW;
        double c = 180 / Math.PI;
        return new double[] { a * c, (2 * Math.Atan(Math.Exp(b)) - Math.PI / 2) * c };
    }

    private void Start()
    {
        double[] xyData = LnglatToPixel(latitude,longitude);
        Debug.LogWarning(xyData[0] + "  ---  " + xyData[1]);
    }

}

 

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