.h
// a selector callback
void menuCloseCallback(cocos2d::Ref* pSender);
.cpp
//创建菜单
//方法一
auto label = Label::createWithSystemFont("Jacedy", "Marker Felt", 40);
auto item1 = MenuItemLabel::create(label, CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
item1->setPosition(Vec2(visibleSize.width*0.9, visibleSize.height*0.8));
//方法二
auto item2 = MenuItemFont::create("Jacedy", CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
item2->setPosition(Vec2(visibleSize.width*0.9, visibleSize.height*0.7));
//方法三
auto sprite1 = Sprite::create("CloseNormal.png");
auto sprite2 = Sprite::create("CloseSelected.png");
auto item3 = MenuItemSprite::create(sprite1, sprite2, CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
item3->setPosition(Vec2(visibleSize.width*0.9, visibleSize.height*0.6));
//方法四
auto item4 = MenuItemImage::create("CloseNormal.png", "CloseSelected.png", CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
item4->setPosition(Vec2(visibleSize.width*0.9, visibleSize.width*0.5));
// create menu, it's an autorelease object
auto menu = Menu::create(item1,item2,item3,item4, NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu, 1);
void HelloWorld::menuCloseCallback(Ref* pSender)
{
Director::getInstance()->end();
}