显示学习4(基于树莓派Pico) -- 游戏

来自:https://github.com/zelacerda/micropython

代码改造了一下,让它可以跑起来。

简单分析一下代码。外层是一个死循环,有一个状态机来对应不同的场景。

def loop():
    while True:
        if   state == 0: splash_screen()
        elif state == 1: game_waiting()
        elif state == 2: game_running()
        elif state == 3: game_over()

0是最开始的场景,通过检查按键进行切换。

button = Pin(13, Pin.IN)

按键之后切换到running。

def game_running():
    global state
    if clicked(): flappy_bird.flap()
    flappy_bird.move()
    if flappy_bird.crashed():
        flappy_bird.y = HEIGHT - flappy_bird.height
        state = 3
    obstacle_1.scroll()
    obstacle_2.scroll()
    if obstacle_1.collided(flappy_bird.y) or obstacle_2.collided(flappy_bird.y):
        state = 3
    draw()

看了running其实就明白,所有的操作,以帧为单位

进入这一帧时,首先调用move函数,根据按键来更新小鸟的位置,然后判断小鸟是否飞出去了。

然后更新障碍物的位置,是scroll接口,然后判断障碍物和小鸟是否碰撞。

更新位置之后,调用draw接口,在Framebuffer中进行更新后显示。

显示的部分,还有挺有趣。小鸟,障碍物是这样表示的,是三个字符串:

# Bitmap images
BIRD = '07e018f021f871ecf9ecfcfcbe7e4c81717e4082307c0f80'
COL1 = '201c'*26+'ffff'+'800f'*4+'ffff'
COL2 = 'ffff'+'800f'*4+'ffff'+'201c'*26

然后基于这三个字符串创建的三个Framebuffer对象。

显示的时候一次调用blit方法加进去,有点类似memcpy。Framebuffer 的 blit 方法是用于将一个区域的图像数据从一个帧缓冲区复制到另一个帧缓冲区的方法。在图形编程中,blit 是 "block transfer"(块传输)的简称,通常用于在内存中进行图像数据的复制或传输操作。

在上面一旦检测到飞出画面或者碰到障碍物,就进到最后一个场景,结束画面。如果没问题就调用show接口,让屏幕正常显示继续循环。这个倒是没啥好说的。

可以看出,常规游戏的实现思路,就是基于2D图形的,以帧为单位,所有的逻辑操作都是基于2D的坐标体系。显示方面封装后就直接看做一块内存,逻辑处理完之后控制内存中数据的变化,最后把改动刷新到显示器。

改造后完整代码如下:

game.py

'''
Flappy Bird for ESP8266 modules
github.com/zelacerda/micropython

Version 1.0
2017 - by zelacerda
'''

import ssd1306
from framebuf import FrameBuffer as FB
from machine import I2C, Pin
from utime import sleep
import time
#from urequests import post

# Screen dimensions
WIDTH   = 128
HEIGHT  = 64

# Initialize pins
i2c = I2C(1, scl=Pin(7), sda=Pin(6))
oled = ssd1306.SSD1306_I2C(WIDTH, HEIGHT, i2c)
button = Pin(13, Pin.IN)

# Some helper functions
def random(a,b):
    seed = int(time.time() * 1000)  # 将当前时间转换为毫秒级别的整数
    # 利用种子生成伪随机数
    random_num = (seed * 1103515245 + 12345) % (2**31)
    # 将随机数映射到指定范围[a, b]
    return random_num % (b - a + 1) + a

def to_bytearray(s):
    return bytearray([int('0x'+s[i:i+2]) for i in range(0,len(s),2)])

def write_high_score(n):
    f = open('fb_high_score', 'w')
    f.write(str(n))
    f.close()

def read_high_score():
    return 0

def send_score(n):
    url = "http://things.ubidots.com/api/v1.6/devices/NodeMCU?token="
    token = "A1E-5ZY9vbCGtRiqVinrnhrQxgA4FDSBaA"
    url += token
    headers = {"Content-Type": "application/json"}
    data = '{"flappy-bird-score": ' + str(n) + '}'
    #post(url, data=data, headers=headers)

# Bitmap images
BIRD = '07e018f021f871ecf9ecfcfcbe7e4c81717e4082307c0f80'
COL1 = '201c'*26+'ffff'+'800f'*4+'ffff'
COL2 = 'ffff'+'800f'*4+'ffff'+'201c'*26
bird_size = (16,12)
colu_size  = (16,32)

# Generate sprites
bird = FB(to_bytearray(BIRD),bird_size[0],bird_size[1],3)
col1 = FB(to_bytearray(COL1),colu_size[0],colu_size[1],3)
col2 = FB(to_bytearray(COL2),colu_size[0],colu_size[1],3)

class FlappyBird:
    def __init__(self):
        self.height = bird_size[1]
        self.y = HEIGHT // 2 - self.height // 2
        self.vel = -wing_power

    def move(self):
        self.vel += gravity
        self.y = int(self.y + self.vel)

    def flap(self):
        self.vel = -wing_power

    def crashed(self):
        y_limit = HEIGHT - self.height
        return self.y > y_limit

class Obstacle:
    def __init__(self, x):
        self.gap = random(6+gap_size, HEIGHT-6-gap_size)
        self.x = x
        self.score = 0

    def scroll(self):
        self.x -= velocity
        if self.x < -colu_size[0]:
            self.score += 1
            self.x = WIDTH
            self.gap = random(6+gap_size, HEIGHT-6-gap_size)

    def collided(self, y):
        if self.x < bird_size[0] and \
           self.x > -colu_size[0] and \
           (self.gap - y > gap_size or y + bird_size[1] - self.gap > gap_size):
            return True
        else:
            return False

def clicked():
    global pressed
    if button.value() == 1 and not pressed:
        pressed = True
        return True
    elif button.value() == 0 and pressed:
        pressed = False
    return False

def draw():
    oled.fill(0)
    oled.blit(bird, 0, flappy_bird.y)
    oled.blit(col1,obstacle_1.x,obstacle_1.gap-gap_size-colu_size[1])
    oled.blit(col2,obstacle_1.x,obstacle_1.gap+gap_size)
    oled.blit(col1,obstacle_2.x,obstacle_2.gap-gap_size-colu_size[1])
    oled.blit(col2,obstacle_2.x,obstacle_2.gap+gap_size)
    oled.fill_rect(WIDTH//2 - 13, 0, 26, 9, 0)
    oled.text('%03d' % (obstacle_1.score + obstacle_2.score), WIDTH//2 - 12, 0)
    oled.show()

# Game parameters
high_score  = read_high_score()
gap_size    = 13
velocity    = 3
gravity     = .8
wing_power  = 4
state       = 0
pressed     = False

# Game state functions
def splash_screen():
    global state
    oled.fill(0)
    oled.blit(col2, (WIDTH-colu_size[0])//2, HEIGHT-12)
    oled.blit(bird, (WIDTH-bird_size[0])//2, HEIGHT-12-bird_size[1])
    oled.rect(0, 0, WIDTH, HEIGHT, 1)
    oled.text('F L A P P Y', WIDTH//2-44, 3)
    oled.text('B I R D', WIDTH//2-28, 13)
    oled.text('Record: ' + '%03d' % high_score, WIDTH//2-44, HEIGHT//2-6)
    oled.show()
    state = 1

def game_waiting():
    global state,score,flappy_bird,obstacle_1,obstacle_2, pressed
    if clicked():
        flappy_bird = FlappyBird()
        obstacle_1 = Obstacle(WIDTH)
        obstacle_2 = Obstacle(WIDTH + (WIDTH + colu_size[0]) // 2)
        state = 2

def game_running():
    global state
    if clicked(): flappy_bird.flap()
    flappy_bird.move()
    if flappy_bird.crashed():
        flappy_bird.y = HEIGHT - flappy_bird.height
        state = 3
    obstacle_1.scroll()
    obstacle_2.scroll()
    if obstacle_1.collided(flappy_bird.y) or obstacle_2.collided(flappy_bird.y):
        state = 3
    draw()

def game_over():
    global state, high_score
    oled.fill_rect(WIDTH//2-32, 10, 64, 23, 0)
    oled.rect(WIDTH//2-32, 10, 64, 23, 1)
    oled.text('G A M E', WIDTH//2-28, 13)
    oled.text('O V E R', WIDTH//2-28, 23)
    score = obstacle_1.score + obstacle_2.score
    if score > high_score:
        high_score = score
        oled.fill_rect(WIDTH//2-48, 37, 96, 14, 0)
        oled.rect(WIDTH//2-48, 37, 96, 14, 1)
        oled.text('New record!',WIDTH//2-44, 40)
        write_high_score(high_score)
    oled.show()
    try:
        send_score(score)
    except:
        pass
    state = 1

def loop():
    while True:
        if   state == 0: splash_screen()
        elif state == 1: game_waiting()
        elif state == 2: game_running()
        elif state == 3: game_over()

loop()

oled驱动,ssd1306.py

# MicroPython SSD1306 OLED driver, I2C and SPI interfaces

from micropython import const
import framebuf


# register definitions
SET_CONTRAST = const(0x81)
SET_ENTIRE_ON = const(0xA4)
SET_NORM_INV = const(0xA6)
SET_DISP = const(0xAE)
SET_MEM_ADDR = const(0x20)
SET_COL_ADDR = const(0x21)
SET_PAGE_ADDR = const(0x22)
SET_DISP_START_LINE = const(0x40)
SET_SEG_REMAP = const(0xA0)
SET_MUX_RATIO = const(0xA8)
SET_COM_OUT_DIR = const(0xC0)
SET_DISP_OFFSET = const(0xD3)
SET_COM_PIN_CFG = const(0xDA)
SET_DISP_CLK_DIV = const(0xD5)
SET_PRECHARGE = const(0xD9)
SET_VCOM_DESEL = const(0xDB)
SET_CHARGE_PUMP = const(0x8D)

# Subclassing FrameBuffer provides support for graphics primitives
# http://docs.micropython.org/en/latest/pyboard/library/framebuf.html
class SSD1306(framebuf.FrameBuffer):
    def __init__(self, width, height, external_vcc):
        self.width = width
        self.height = height
        self.external_vcc = external_vcc
        self.pages = self.height // 8
        self.buffer = bytearray(self.pages * self.width)
        super().__init__(self.buffer, self.width, self.height, framebuf.MONO_VLSB)
        self.init_display()

    def init_display(self):
        for cmd in (
            SET_DISP | 0x00,  # off
            # address setting
            SET_MEM_ADDR,
            0x00,  # horizontal
            # resolution and layout
            SET_DISP_START_LINE | 0x00,
            SET_SEG_REMAP | 0x01,  # column addr 127 mapped to SEG0
            SET_MUX_RATIO,
            self.height - 1,
            SET_COM_OUT_DIR | 0x08,  # scan from COM[N] to COM0
            SET_DISP_OFFSET,
            0x00,
            SET_COM_PIN_CFG,
            0x02 if self.width > 2 * self.height else 0x12,
            # timing and driving scheme
            SET_DISP_CLK_DIV,
            0x80,
            SET_PRECHARGE,
            0x22 if self.external_vcc else 0xF1,
            SET_VCOM_DESEL,
            0x30,  # 0.83*Vcc
            # display
            SET_CONTRAST,
            0xFF,  # maximum
            SET_ENTIRE_ON,  # output follows RAM contents
            SET_NORM_INV,  # not inverted
            # charge pump
            SET_CHARGE_PUMP,
            0x10 if self.external_vcc else 0x14,
            SET_DISP | 0x01,
        ):  # on
            self.write_cmd(cmd)
        self.fill(0)
        self.show()

    def poweroff(self):
        self.write_cmd(SET_DISP | 0x00)

    def poweron(self):
        self.write_cmd(SET_DISP | 0x01)

    def contrast(self, contrast):
        self.write_cmd(SET_CONTRAST)
        self.write_cmd(contrast)

    def invert(self, invert):
        self.write_cmd(SET_NORM_INV | (invert & 1))

    def show(self):
        x0 = 0
        x1 = self.width - 1
        if self.width == 64:
            # displays with width of 64 pixels are shifted by 32
            x0 += 32
            x1 += 32
        self.write_cmd(SET_COL_ADDR)
        self.write_cmd(x0)
        self.write_cmd(x1)
        self.write_cmd(SET_PAGE_ADDR)
        self.write_cmd(0)
        self.write_cmd(self.pages - 1)
        self.write_data(self.buffer)


class SSD1306_I2C(SSD1306):
    def __init__(self, width, height, i2c, addr=0x3C, external_vcc=False):
        self.i2c = i2c
        self.addr = addr
        self.temp = bytearray(2)
        self.write_list = [b"\x40", None]  # Co=0, D/C#=1
        super().__init__(width, height, external_vcc)

    def write_cmd(self, cmd):
        self.temp[0] = 0x80  # Co=1, D/C#=0
        self.temp[1] = cmd
        self.i2c.writeto(self.addr, self.temp)

    def write_data(self, buf):
        self.write_list[1] = buf
        self.i2c.writevto(self.addr, self.write_list)


class SSD1306_SPI(SSD1306):
    def __init__(self, width, height, spi, dc, res, cs, external_vcc=False):
        self.rate = 10 * 1024 * 1024
        dc.init(dc.OUT, value=0)
        res.init(res.OUT, value=0)
        cs.init(cs.OUT, value=1)
        self.spi = spi
        self.dc = dc
        self.res = res
        self.cs = cs
        import time

        self.res(1)
        time.sleep_ms(1)
        self.res(0)
        time.sleep_ms(10)
        self.res(1)
        super().__init__(width, height, external_vcc)

    def write_cmd(self, cmd):
        self.spi.init(baudrate=self.rate, polarity=0, phase=0)
        self.cs(1)
        self.dc(0)
        self.cs(0)
        self.spi.write(bytearray([cmd]))
        self.cs(1)

    def write_data(self, buf):
        self.spi.init(baudrate=self.rate, polarity=0, phase=0)
        self.cs(1)
        self.dc(1)
        self.cs(0)
        self.spi.write(buf)
        self.cs(1)

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