socket实例

server:

#undef UNICODE

#define WIN32_LEAN_AND_MEAN

#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>

/**Need to link with Ws2_32.lib,部分编译器不支持,要手动添加*/
//#pragma comment (lib, "Ws2_32.lib")

//引入C中的定义,某些编辑器需要
#ifdef __cplusplus
extern "C" {
#endif
   void WSAAPI freeaddrinfo( struct addrinfo* );

   int WSAAPI getaddrinfo( const char*, const char*, const struct addrinfo*,
                 struct addrinfo** );

   int WSAAPI getnameinfo( const struct sockaddr*, socklen_t, char*, DWORD,
                char*, DWORD, int );
#ifdef __cplusplus
}
#endif


#define DEFAULT_BUFLEN 512     //接收数据的长度
#define DEFAULT_PORT "27015"   //端口

int  main(void)
{
    /**WSADATA,一种数据结构。这个结构被用来存储被WSAStartup函数调用后
     * 返回的Windows Sockets数据。它包含Winsock.dll执行的数据
     */
    WSADATA wsaData;
    int iResult; //返回值判断成功

    SOCKET ListenSocket = INVALID_SOCKET;
    SOCKET ClientSocket = INVALID_SOCKET;

    //存储端口和地址的结构体
    struct addrinfo *result = NULL;
    struct addrinfo hints;

    int iSendResult;
    char recvbuf[DEFAULT_BUFLEN];
    int recvbuflen = DEFAULT_BUFLEN;

    // Initialize Winsock,返回值为0申请成功
    iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
    if (iResult != 0) {
        printf("WSAStartup failed with error: %d\n", iResult);
        return 1;
    }

    //每个字节用0填充
    //memset(&hits, 0, sizeof(hits));
    ZeroMemory(&hints, sizeof(hints));
    hints.ai_family = AF_INET;  //Ipv4
    hints.ai_socktype = SOCK_STREAM;  //TCP
    hints.ai_protocol = IPPROTO_TCP;  //指定协议,可以默认0
    hints.ai_flags = AI_PASSIVE; //被动的,用于bind,通常用于server socket

    // Resolve the server address and port  解析主机名和地址,返回0成功
    iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
    if ( iResult != 0 ) {
        printf("getaddrinfo failed with error: %d\n", iResult);
//        WSACleanup();  //中止Windows Sockets DLL的使用.没有使用pragma不需要关闭
        return 1;
    }

    // Create a SOCKET for connecting to server
    ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
    if (ListenSocket == INVALID_SOCKET) {
        printf("socket failed with error: %d\n", WSAGetLastError());
        freeaddrinfo(result);  //释放getaddrinfo申请的内存
//        WSACleanup();
        return 1;
    }

    // Setup the TCP listening socket
    iResult = bind( ListenSocket, result->ai_addr, (int)result->ai_addrlen);
    if (iResult == SOCKET_ERROR) {
        printf("bind failed with error: %d\n", WSAGetLastError());
        freeaddrinfo(result);
        closesocket(ListenSocket);
//        WSACleanup();
        return 1;
    }

    freeaddrinfo(result);

    iResult = listen(ListenSocket, SOMAXCONN);  //SOMAXCONN默认参数
    if (iResult == SOCKET_ERROR) {
        printf("listen failed with error: %d\n", WSAGetLastError());
        closesocket(ListenSocket);
//        WSACleanup();
        return 1;
    }

    // Accept a client socket
    ClientSocket = accept(ListenSocket, NULL, NULL);
    if (ClientSocket == INVALID_SOCKET) {
        printf("accept failed with error: %d\n", WSAGetLastError());
        closesocket(ListenSocket);
//        WSACleanup();
        return 1;
    }

    // No longer need server socket
    closesocket(ListenSocket);

    // Receive until the peer shuts down the connection
    do {

        iResult = recv(ClientSocket, recvbuf, recvbuflen, 0);
        if (iResult > 0) {
            printf("Bytes received: %d\n", iResult);

        // Echo the buffer back to the sender
            iSendResult = send( ClientSocket, recvbuf, iResult, 0 );
            if (iSendResult == SOCKET_ERROR) {
                printf("send failed with error: %d\n", WSAGetLastError());
                closesocket(ClientSocket);
 //               WSACleanup();
                return 1;
            }
            printf("Bytes sent: %d\n", iSendResult);
        }
        else if (iResult == 0)
            printf("Connection closing...\n");
        else  {
            printf("recv failed with error: %d\n", WSAGetLastError());
            closesocket(ClientSocket);
//            WSACleanup();
            return 1;
        }

    } while (iResult > 0);

    // shutdown the connection since we're done
    iResult = shutdown(ClientSocket, SD_SEND);
    if (iResult == SOCKET_ERROR) {
        printf("shutdown failed with error: %d\n", WSAGetLastError());
        closesocket(ClientSocket);
//        WSACleanup();
        return 1;
    }

    // cleanup
    closesocket(ClientSocket);
//    WSACleanup();

    return 0;
}

client:

#undef UNICODE

#define WIN32_LEAN_AND_MEAN

#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>

#ifdef __cplusplus
extern "C" {
#endif
   void WSAAPI freeaddrinfo( struct addrinfo* );

   int WSAAPI getaddrinfo( const char*, const char*, const struct addrinfo*,
                 struct addrinfo** );

   int WSAAPI getnameinfo( const struct sockaddr*, socklen_t, char*, DWORD,
                char*, DWORD, int );
#ifdef __cplusplus
}
#endif

#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "27015"

int main(int argc, char **argv)
{
    //初始化DLL
    WSADATA wsaData;
    SOCKET ConnectSocket = INVALID_SOCKET;
    struct addrinfo *result = NULL,
                    *ptr = NULL,
                    hints;
    const char *sendbuf = "this is a test";
    char recvbuf[DEFAULT_BUFLEN];
    int iResult;
    int recvbuflen = DEFAULT_BUFLEN;

    // Validate the parameters
    if (argc != 2) {
        printf("usage: %s server-name\n", argv[0]);
        return 1;
    }

    // Initialize Winsock
    iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
    if (iResult != 0) {
        printf("WSAStartup failed with error: %d\n", iResult);
        return 1;
    }

    ZeroMemory( &hints, sizeof(hints) );
    hints.ai_family = AF_UNSPEC;
    hints.ai_socktype = SOCK_STREAM;
    hints.ai_protocol = IPPROTO_TCP;

    // Resolve the server address and port
    iResult = getaddrinfo(argv[1], DEFAULT_PORT, &hints, &result);
    if ( iResult != 0 ) {
        printf("getaddrinfo failed with error: %d\n", iResult);
        WSACleanup();
        return 1;
    }

    // Attempt to connect to an address until one succeeds
    for(ptr=result; ptr != NULL ;ptr=ptr->ai_next) {

        // Create a SOCKET for connecting to server
        ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype,
            ptr->ai_protocol);
        if (ConnectSocket == INVALID_SOCKET) {
            printf("socket failed with error: %d\n", WSAGetLastError());
            WSACleanup();
            return 1;
        }

        // Connect to server.
        iResult = connect( ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
        if (iResult == SOCKET_ERROR) {
            closesocket(ConnectSocket);
            ConnectSocket = INVALID_SOCKET;
            continue;
        }
        break;
    }

    freeaddrinfo(result);

    if (ConnectSocket == INVALID_SOCKET) {
        printf("Unable to connect to server!\n");
        WSACleanup();
        return 1;
    }

    // Send an initial buffer
    iResult = send( ConnectSocket, sendbuf, (int)strlen(sendbuf), 0 );
    if (iResult == SOCKET_ERROR) {
        printf("send failed with error: %d\n", WSAGetLastError());
        closesocket(ConnectSocket);
        WSACleanup();
        return 1;
    }

    printf("Bytes Sent: %d\n", iResult);

    // shutdown the connection since no more data will be sent
    iResult = shutdown(ConnectSocket, SD_SEND);
    if (iResult == SOCKET_ERROR) {
        printf("shutdown failed with error: %d\n", WSAGetLastError());
        closesocket(ConnectSocket);
        WSACleanup();
        return 1;
    }

    // Receive until the peer closes the connection
    do {

        iResult = recv(ConnectSocket, recvbuf, recvbuflen, 0);
        if ( iResult > 0 )
            printf("Bytes received: %d\n", iResult);
        else if ( iResult == 0 )
            printf("Connection closed\n");
        else
            printf("recv failed with error: %d\n", WSAGetLastError());

    } while( iResult > 0 );

    // cleanup
    closesocket(ConnectSocket);
    WSACleanup();

    return 0;
}

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