XML与JSON在开发中非常重要, 其实核心就是处理字符串。一个是XML的字符串一个是JSON的字符串,尤其是在处理网络请求的时候,肯定是要用的。另外现在JSON非常的流行,我写了一个简单的例子融合了XML与JSON的合成与解析,希望大家喜欢!
首先注意头文件,LitJson是处理JSON的第三方库,最后我会给出下载地址。
1 | using UnityEngine; |
2 | using System.Collections; |
3 | using System.Collections.Generic; |
4 | using System.Xml; |
5 | using System.IO; |
6 | using System.Text; |
7 | using LitJson; |
1、生成XML
01 | public void createXml() |
02 | { |
03 | //xml保存的路径,这里放在Assets路径 注意路径。 |
04 | string filepath = Application.dataPath + @"/my.xml" ; |
05 | //继续判断当前路径下是否有该文件 |
06 | if (!File.Exists (filepath)) |
07 | { |
08 | //创建XML文档实例 |
09 | XmlDocument xmlDoc = new XmlDocument(); |
10 | //创建root节点,也就是最上一层节点 |
11 | XmlElement root = xmlDoc.CreateElement( "transforms" ); |
12 | //继续创建下一层节点 |
13 | XmlElement elmNew = xmlDoc.CreateElement( "rotation" ); |
14 | //设置节点的两个属性 ID 和 NAME |
15 | elmNew.SetAttribute( "id" , "0" ); |
16 | elmNew.SetAttribute( "name" , "momo" ); |
17 | //继续创建下一层节点 |
18 | XmlElement rotation_X = xmlDoc.CreateElement( "x" ); |
19 | //设置节点中的数值 |
20 | rotation_X.InnerText = "0" ; |
21 | XmlElement rotation_Y = xmlDoc.CreateElement( "y" ); |
22 | rotation_Y.InnerText = "1" ; |
23 | XmlElement rotation_Z = xmlDoc.CreateElement( "z" ); |
24 | rotation_Z.InnerText = "2" ; |
25 | //这里在添加一个节点属性,用来区分。。 |
26 | rotation_Z.SetAttribute( "id" , "1" ); |
27 |
28 | //把节点一层一层的添加至XMLDoc中 ,请仔细看它们之间的先后顺序,这将是生成XML文件的顺序 |
29 | elmNew.AppendChild(rotation_X); |
30 | elmNew.AppendChild(rotation_Y); |
31 | elmNew.AppendChild(rotation_Z); |
32 | root.AppendChild(elmNew); |
33 | xmlDoc.AppendChild(root); |
34 | //把XML文件保存至本地 |
35 | xmlDoc.Save(filepath); |
36 | Debug.Log( "createXml OK!" ); |
37 | } |
38 | } |
运行结果
1 | <transforms> |
2 | <rotation id= "0" name= "momo" > |
3 | <x>0</x> |
4 | <y>1</y> |
5 | <z id= "1" >2</z> |
6 | </rotation> |
7 | </transforms> |
2.更新XML文件
以其中某个节点名称做条件,当查询到时更新该节点
01 | public void UpdateXml() |
02 | { |
03 | string filepath = Application.dataPath + @"/my.xml" ; |
04 | if (File.Exists (filepath)) |
05 | { |
06 | XmlDocument xmlDoc = new XmlDocument(); |
07 | //根据路径将XML读取出来 |
08 | xmlDoc.Load(filepath); |
09 | //得到transforms下的所有子节点 |
10 | XmlNodeList nodeList=xmlDoc.SelectSingleNode( "transforms" ).ChildNodes; |
11 | //遍历所有子节点 |
12 | foreach (XmlElement xe in nodeList) |
13 | { |
14 | //拿到节点中属性ID =0的节点 |
15 | if (xe.GetAttribute( "id" )== "0" ) |
16 | { |
17 | //更新节点属性 |
18 | xe.SetAttribute( "id" , "1000" ); |
19 | //继续遍历 |
20 | foreach (XmlElement x1 in xe.ChildNodes) |
21 | { |
22 | if (x1.Name== "z" ) |
23 | { |
24 | //这里是修改节点名称对应的数值,而上面的拿到节点连带的属性。。。 |
25 | x1.InnerText= "update00000" ; |
26 | } |
27 |
28 | } |
29 | break ; |
30 | } |
31 | } |
32 | xmlDoc.Save(filepath); |
33 | Debug.Log( "UpdateXml OK!" ); |
34 | } |
35 |
36 | } |
运行结果
1 | <transforms> |
2 | <rotation id= "1000" name= "momo" > |
3 | <x>0</x> |
4 | <y>1</y> |
5 | <z id= "1" >update00000</z> |
6 | </rotation> |
7 | </transforms> |
3.添加XML
重复的地方我就不解释拉。
01 | public void AddXml() |
02 | { |
03 | string filepath = Application.dataPath + @"/my.xml" ; |
04 | if (File.Exists (filepath)) |
05 | { |
06 | XmlDocument xmlDoc = new XmlDocument(); |
07 | xmlDoc.Load(filepath); |
08 | XmlNode root = xmlDoc.SelectSingleNode( "transforms" ); |
09 | XmlElement elmNew = xmlDoc.CreateElement( "rotation" ); |
10 | elmNew.SetAttribute( "id" , "1" ); |
11 | elmNew.SetAttribute( "name" , "yusong" ); |
12 |
13 | XmlElement rotation_X = xmlDoc.CreateElement( "x" ); |
14 | rotation_X.InnerText = "0" ; |
15 | rotation_X.SetAttribute( "id" , "1" ); |
16 | XmlElement rotation_Y = xmlDoc.CreateElement( "y" ); |
17 | rotation_Y.InnerText = "1" ; |
18 | XmlElement rotation_Z = xmlDoc.CreateElement( "z" ); |
19 | rotation_Z.InnerText = "2" ; |
20 |
21 | elmNew.AppendChild(rotation_X); |
22 | elmNew.AppendChild(rotation_Y); |
23 | elmNew.AppendChild(rotation_Z); |
24 | root.AppendChild(elmNew); |
25 | xmlDoc.AppendChild(root); |
26 | xmlDoc.Save(filepath); |
27 | Debug.Log( "AddXml OK!" ); |
28 | } |
29 | } |
运行结果
01 | <transforms> |
02 | <rotation id= "1000" name= "momo" > |
03 | <x>0</x> |
04 | <y>1</y> |
05 | <z id= "1" >update00000</z> |
06 | </rotation> |
07 | <rotation id= "1" name= "yusong" > |
08 | <x id= "1" >0</x> |
09 | <y>1</y> |
10 | <z>2</z> |
11 | </rotation> |
12 | </transforms> |
4.删除XML
01 | public void deleteXml() |
02 | { |
03 | string filepath = Application.dataPath + @"/my.xml" ; |
04 | if (File.Exists (filepath)) |
05 | { |
06 | XmlDocument xmlDoc = new XmlDocument(); |
07 | xmlDoc.Load(filepath); |
08 | XmlNodeList nodeList=xmlDoc.SelectSingleNode( "transforms" ).ChildNodes; |
09 | foreach (XmlElement xe in nodeList) |
10 | { |
11 | if (xe.GetAttribute( "id" )== "1" ) |
12 | { |
13 | xe.RemoveAttribute( "id" ); |
14 | } |
15 |
16 | foreach (XmlElement x1 in xe.ChildNodes) |
17 | { |
18 | if (x1.Name == "z" ) |
19 | { |
20 | x1.RemoveAll(); |
21 |
22 | } |
23 | } |
24 | } |
25 | xmlDoc.Save(filepath); |
26 | Debug.Log( "deleteXml OK!" ); |
27 | } |
28 |
29 | } |
运行结果
01 | <transforms> |
02 | <rotation id= "1000" name= "momo" > |
03 | <x>0</x> |
04 | <y>1</y> |
05 | <z> |
06 | </z> |
07 | </rotation> |
08 | <rotation name= "yusong" > |
09 | <x id= "1" >0</x> |
10 | <y>1</y> |
11 | <z> |
12 | </z> |
13 | </rotation> |
14 | </transforms> |
4.解析与输出上面的XML
01 | public void showXml() |
02 | { |
03 | string filepath = Application.dataPath + @"/my.xml" ; |
04 | if (File.Exists (filepath)) |
05 | { |
06 | XmlDocument xmlDoc = new XmlDocument(); |
07 | xmlDoc.Load(filepath); |
08 | XmlNodeList nodeList=xmlDoc.SelectSingleNode( "transforms" ).ChildNodes; |
09 | //遍历每一个节点,拿节点的属性以及节点的内容 |
10 | foreach (XmlElement xe in nodeList) |
11 | { |
12 | Debug.Log( "Attribute :" + xe.GetAttribute( "name" )); |
13 | Debug.Log( "NAME :" + xe.Name); |
14 | foreach (XmlElement x1 in xe.ChildNodes) |
15 | { |
16 | if (x1.Name == "y" ) |
17 | { |
18 | Debug.Log( "VALUE :" + x1.InnerText); |
19 |
20 | } |
21 | } |
22 | } |
23 | Debug.Log( "all = " + xmlDoc.OuterXml); |
24 |
25 | } |
26 | } |
运行结果(点击图片最大化)
接着是处理JSON
5.解析JSON字符串显示字典键值
01 | public void ResolveJson() |
02 | { |
03 | //定义的JSON字符串,注意JSON的格式 |
04 | string str = @" |
05 | { |
06 | ""Name"" : ""yusong"", |
07 | ""Age"" : 26, |
08 | ""Birthday"" : ""1986-11-21"", |
09 | ""Thumbnail"":[ |
10 | { |
11 | ""Url"": ""http://xuanyusong.com"", |
12 | ""Height"": 256, |
13 | ""Width"": ""200"" |
14 | }, |
15 | { |
16 | ""Url"": ""http://baidu.com"", |
17 | ""Height"": 1024, |
18 | ""Width"": ""500"" |
19 | } |
20 |
21 | ] |
22 | }" ; |
23 | //这里是解析,包括整形与字符串 |
24 | JsonData jd = JsonMapper.ToObject(str); |
25 | Debug.Log( "name = " + ( string )jd[ "Name" ]); |
26 | Debug.Log( "Age = " + ( int )jd[ "Age" ]); |
27 | Debug.Log( "Birthday = " + ( string )jd[ "Birthday" ]); |
28 | JsonData jdItems = jd[ "Thumbnail" ]; |
29 |
30 | for ( int i = 0; i < jdItems.Count; i++) |
31 | { |
32 | Debug.Log( "URL = " + jdItems[i][ "Url" ]); |
33 | Debug.Log( "Height = " + ( int )jdItems[i][ "Height" ]); |
34 | Debug.Log( "Width = " + jdItems[i][ "Width" ]); |
35 | } |
36 | } |
运行结果
6.合成JSON字符串,先合成 然后在输出。
01 | public void MergerJson() |
02 | { |
03 | StringBuilder sb = new StringBuilder (); |
04 | JsonWriter writer = new JsonWriter (sb); |
05 |
06 | writer.WriteObjectStart (); |
07 |
08 | writer.WritePropertyName ( "Name" ); |
09 | writer.Write ( "yusong" ); |
10 |
11 | writer.WritePropertyName ( "Age" ); |
12 | writer.Write (26); |
13 |
14 | writer.WritePropertyName ( "Girl" ); |
15 |
16 | writer.WriteArrayStart (); |
17 |
18 | writer.WriteObjectStart(); |
19 | writer.WritePropertyName( "name" ); |
20 | writer.Write( "ruoruo" ); |
21 | writer.WritePropertyName( "age" ); |
22 | writer.Write(24); |
23 | writer.WriteObjectEnd (); |
24 |
25 | writer.WriteObjectStart(); |
26 | writer.WritePropertyName( "name" ); |
27 | writer.Write( "momo" ); |
28 | writer.WritePropertyName( "age" ); |
29 | writer.Write(26); |
30 | writer.WriteObjectEnd (); |
31 |
32 | writer.WriteArrayEnd(); |
33 |
34 | writer.WriteObjectEnd (); |
35 | Debug.Log(sb.ToString ()); |
36 |
37 | JsonData jd = JsonMapper.ToObject(sb.ToString ()); |
38 | Debug.Log( "name = " + ( string )jd[ "Name" ]); |
39 | Debug.Log( "Age = " + ( int )jd[ "Age" ]); |
40 | JsonData jdItems = jd[ "Girl" ]; |
41 | for ( int i = 0; i < jdItems.Count; i++) |
42 | { |
43 | Debug.Log( "Girl name = " + jdItems[i][ "name" ]); |
44 | Debug.Log( "Girl age = " + ( int )jdItems[i][ "age" ]); |
45 | } |
46 | } |
运行结果
Json 解析用的 LitJson的第三方类库,直接把下载的 .dll文件放入到 pluging 的文件夹下,然后 using LitJson;即可以调用