安装pygame
pip install pygame
写代码
代码如下
import pygame, sys, random, time
from pygame.locals import *
black_colour = pygame.Color(0, 0, 0)
white_colour = pygame.Color(255, 255, 255)
red_colour = pygame.Color(255, 0, 0)
grey_colour = pygame.Color(150, 150, 150)
def GameOver(gamesurface):
GameOver_font = pygame.font.SysFont("MicrosoftYaHei", 16)
GameOver_colour = GameOver_font.render('Game Over', True, grey_colour)
GameOver_location = GameOver_colour.get_rect()
GameOver_location.midtop = (320, 10)
gamesurface.blit(GameOver_colour, GameOver_location)
pygame.display.flip()
time.sleep(5)
pygame.quit()
sys.exit()
def main():
pygame.init()
pygame.time.Clock()
ftpsClock = pygame.time.Clock()
gamesurface = pygame.display.set_mode((640, 480))
pygame.display.set_caption('贪吃蛇~')
snakeposition = [100, 100]
snakelength = [[100, 100], [80, 100], [60, 100]]
square_purpose = [300, 300]
squre_posposition = 1
derection = "right"
change_derection = derection
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
if event.key == K_RIGHT or event.key == ord('d'):
change_derection = "right"
if event.key == K_LEFT or event.key == ord('a'):
change_derection = "left"
if event.key == K_UP or event.key == ord('w'):
change_derection = "up"
if event.key == K_DOWN or event.key == ord('s'):
change_derection = "down"
if event.key == K_ESCAPE:
pygame.event.post(pygame.event.Event(QUIT))
if change_derection == 'left' and not derection == 'right':
derection = change_derection
if change_derection == 'right' and not derection == 'left':
derection = change_derection
if change_derection == 'up' and not derection == 'down':
derection = change_derection
if change_derection == 'down' and not derection == 'up':
derection = change_derection
if derection == 'left':
snakeposition[0] -= 20
if derection == 'right':
snakeposition[0] += 20
if derection == 'up':
snakeposition[1] -= 20
if derection == 'down':
snakeposition[1] += 20
snakelength.insert(0, list(snakeposition))
squre_posposition
if snakeposition[0] == square_purpose[0] and snakeposition[1] == square_purpose[1]:
squre_posposition = 0
else:
snakelength.pop()
if squre_posposition == 0:
x = random.randrange(1, 32)
y = random.randrange(1, 24)
square_purpose = [int(x * 20), int(y * 20)]
squre_posposition = 1
gamesurface.fill(black_colour)
for position in snakelength:
pygame.draw.rect(gamesurface, white_colour, Rect(position[0], position[1], 20, 20))
pygame.draw.rect(gamesurface, red_colour, Rect(square_purpose[0], square_purpose[1], 20, 20))
pygame.display.flip()
if snakeposition[0] < 0 or snakeposition[0] > 620:
GameOver(gamesurface)
if snakeposition[1] < 0 or snakeposition[0] > 4600:
GameOver(gamesurface)
for snakebody in snakelength[1:]:
if snakeposition[0] == snakebody[0] and snakeposition[1] == snakebody[1]:
GameOver(gamesurface)
ftpsClock.tick(5)
if __name__ == '__main__':
main()