系统功能

一.Android多点触摸交互处理

1.触摸事件的侦听和传递。
2.单点、多点触摸的使用方法。

package com.gst.user.application;

import android.os.Bundle;
import android.support.design.widget.FloatingActionButton;
import android.support.design.widget.Snackbar;
import android.support.v7.app.AppCompatActivity;
import android.support.v7.widget.Toolbar;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.view.animation.AlphaAnimation;
import android.view.animation.Animation;
import android.view.animation.AnimationUtils;
import android.view.animation.LayoutAnimationController;
import android.view.animation.ScaleAnimation;
import android.widget.ImageView;
import android.widget.RelativeLayout;

public class TempActivity extends AppCompatActivity {

    private static final String TAG = "TempActivity";

    ImageView imageView;
    float lastDistance;
    float currentDistance;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_temp);

        final RelativeLayout layout = (RelativeLayout) findViewById(R.id.relativelayout);
        imageView = (ImageView) findViewById(R.id.imageView2);
        layout.setOnTouchListener(new View.OnTouchListener() {
                                      @Override
                                      public boolean onTouch(View v, MotionEvent event) {
                                          switch (event.getAction()) {
                                              case MotionEvent.ACTION_DOWN:
                                                  Log.d(TAG, "ACTION_DOWN");
                                                  break;
                                              case MotionEvent.ACTION_MOVE:
                                                  Log.d(TAG, "ACTION_MOVE:" + "x:" + event.getX() + ",y:" + event.getY() + "pointcount:" + event.getPointerCount());
                                                  if (event.getPointerCount() >= 2) {

                                                      float offsetX = event.getX(0) - event.getX(1);
                                                      float offsetY = event.getY(0) - event.getY(1);

                                                      currentDistance = (float) Math.sqrt(offsetX * offsetX + offsetY * offsetY);

                                                      if (lastDistance < 0) {
                                                          lastDistance = currentDistance;
                                                      } else {
                                                          if (currentDistance - lastDistance > 5) {

                                                              RelativeLayout.LayoutParams lp = (RelativeLayout.LayoutParams) imageView.getLayoutParams();
                                                              lp.width = (int) (1.1f * imageView.getWidth());
                                                              lp.height = (int) (1.1f * imageView.getHeight());

                                                              imageView.setLayoutParams(lp);

                                                              lastDistance = currentDistance;
                                                          } else if (lastDistance - currentDistance > 5) {
                                                              RelativeLayout.LayoutParams lp = (RelativeLayout.LayoutParams) imageView.getLayoutParams();
                                                              lp.width = (int) (0.9f * imageView.getWidth());
                                                              lp.height = (int) (0.9f * imageView.getHeight());
                                                              if (lp.width<=20||lp.height<=20){
                                                                  break;
                                                              }
                                                              imageView.setLayoutParams(lp);
                                                              lastDistance = currentDistance;
                                                          }
                                                      }
                                                  }
                                                  break;
                                              case MotionEvent.ACTION_UP:
                                                  Log.d(TAG, "ACTION_UP");
                                                  break;
                                              default:
                                                  break;

                                          }
                                          return true;
                                      }
                                  }

        );
    }
}

二.Android基础知识-传感器、无线传输与媒体硬件功能开发

1.Android中传感器的基本概念


三.Android六种核心安全机制-加密、密钥、签名与证书


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