using UnityEngine;
using System.Collections;
public class NewBehaviourScript111 : MonoBehaviour {
public Material mat1;
public Material mat2;
public Material mat3;
private Material premat;
// Use this for initialization
void Start () {
premat = transform.GetComponent<MeshRenderer>().materials[0];
transform.GetComponent<changecolor>().mt1 = mat1;
transform.GetComponent<changecolor>().mt2 = mat2;
transform.GetComponent<changecolor>().t = 20;
}
// Update is called once per frame
void Update () {
}
void OnGUI()
{
//开始按钮
if (GUI.Button(new Rect(0, 10, 100, 30), "qingjoin "))
{
//System.Console.WriteLine("hello world");
Destroy(transform.GetComponent("changecolor"));//删除绑定脚本
transform.GetComponent<Renderer>().material = premat;
print("hello qingjoin !");
// Debug.Log("up.up");
}
}
}
using System.Collections;
public class NewBehaviourScript111 : MonoBehaviour {
public Material mat1;
public Material mat2;
public Material mat3;
private Material premat;
// Use this for initialization
void Start () {
premat = transform.GetComponent<MeshRenderer>().materials[0];
transform.GetComponent<changecolor>().mt1 = mat1;
transform.GetComponent<changecolor>().mt2 = mat2;
transform.GetComponent<changecolor>().t = 20;
}
// Update is called once per frame
void Update () {
}
void OnGUI()
{
//开始按钮
if (GUI.Button(new Rect(0, 10, 100, 30), "qingjoin "))
{
//System.Console.WriteLine("hello world");
Destroy(transform.GetComponent("changecolor"));//删除绑定脚本
transform.GetComponent<Renderer>().material = premat;
print("hello qingjoin !");
// Debug.Log("up.up");
}
}
}