using UnityEngine;
using System.Collections;
public class NewBehaviourScript1 : MonoBehaviour {
public Material mt1;
public Material mt2;
int i = 0;
public int t;//这个变量控制时间
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (i <= t)
{
transform.GetComponent<Renderer>().material = mt1;
//transform.GetComponent<Renderer>().matirial = mt1;
i++;
}
if (i <= 2 * t && i > t)
{
transform.GetComponent<Renderer>().material = mt2;
//transform.GetComponent<Renderer>().matirial = mt2;
i++;
}
if (i > 2 * t)
{
i = 0;
}
}
}
using System.Collections;
public class NewBehaviourScript1 : MonoBehaviour {
public Material mt1;
public Material mt2;
int i = 0;
public int t;//这个变量控制时间
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (i <= t)
{
transform.GetComponent<Renderer>().material = mt1;
//transform.GetComponent<Renderer>().matirial = mt1;
i++;
}
if (i <= 2 * t && i > t)
{
transform.GetComponent<Renderer>().material = mt2;
//transform.GetComponent<Renderer>().matirial = mt2;
i++;
}
if (i > 2 * t)
{
i = 0;
}
}
}