bool Text::init()
{
TBase::init();
//particle
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
//CCParticleExplosion *particle = CCParticleExplosion::create();//星点
//CCParticleFireworks *particle = CCParticleFireworks::create();//烟花
//CCParticleFire *particle = CCParticleFire::create();//火
//CCParticleMeteor *particle = CCParticleMeteor::create();//流星
//CCParticleSpiral *particle= CCParticleSpiral::create();
//CCParticleSmoke*particle = CCParticleSmoke::create();烟雾
//CCParticleSun *particle = CCParticleSun::create();//太阳
//CCParticleRain *particle = CCParticleRain::create();//下雨
CCParticleSystemQuad *particle = CCParticleSystemQuad::create("ring.plist");
particle->setPosition(ccp(winSize.width / 2, winSize.height / 2));
particle->setDuration(4);
addChild(particle);
return true;
}
Particle 离子系统
最新推荐文章于 2024-05-25 08:15:00 发布