using UnityEngine;
using System.Collections;
using System.IO;
using System.Text;
using System;
namespace Net {
public class ByteBuffer {
MemoryStream stream = null;
BinaryWriter writer = null;
BinaryReader reader = null;
public ByteBuffer() {
stream = new MemoryStream();
writer = new BinaryWriter(stream);
}
public ByteBuffer(byte[] data) {
if (data != null) {
stream = new MemoryStream(data);
reader = new BinaryReader(stream);
} else {
stream = new MemoryStream();
writer = new BinaryWriter(stream);
}
}
public void Close() {
if (writer != null) writer.Close();
if (reader != null) reader.Close();
stream.Close();
writer = null;
reader = null;
stream = null;
}
public void WriteByte(byte v) {
writer.Write(v);
}
public void WriteInt(int v) {
writer.Write((int)v);
}
public void WriteShort(ushort v) {
writer.Write((ushort)v);
}
public void WriteLong(long v) {
writer.Write((long)v);
}
public void WriteFloat(float v) {
byte[] temp = BitConverter.GetBytes(v);
Array.Reverse(temp);
writer.Write(BitConverter.ToSingle(temp, 0));
}
public void WriteDouble(double v) {
byte[] temp = BitConverter.GetBytes(v);
Array.Reverse(temp);
writer.Write(BitConverter.ToDouble(temp, 0));
}
public void WriteString(string v) {
byte[] bytes = Encoding.UTF8.GetBytes(v);
writer.Write((ushort)bytes.Length);
writer.Write(bytes);
}
public void WriteBytes(byte[] v) {
writer.Write((int)v.Length);
writer.Write(v);
}
public byte ReadByte() {
return reader.ReadByte();
}
public int ReadInt() {
return (int)reader.ReadInt32();
}
public ushort ReadShort() {
return (ushort)reader.ReadInt16();
}
public long ReadLong() {
return (long)reader.ReadInt64();
}
public float ReadFloat() {
byte[] temp = BitConverter.GetBytes(reader.ReadSingle());
Array.Reverse(temp);
return BitConverter.ToSingle(temp, 0);
}
public double ReadDouble() {
byte[] temp = BitConverter.GetBytes(reader.ReadDouble());
Array.Reverse(temp);
return BitConverter.ToDouble(temp, 0);
}
public string ReadString() {
ushort len = ReadShort();
byte[] buffer = new byte[len];
buffer = reader.ReadBytes(len);
return Encoding.UTF8.GetString(buffer);
}
public byte[] ReadBytes() {
int len = ReadInt();
return reader.ReadBytes(len);
}
public byte[] ToBytes() {
writer.Flush();
return stream.ToArray();
}
public void Flush() {
writer.Flush();
}
}
}
ByteBuffer----socket
最新推荐文章于 2024-07-24 10:18:05 发布