from tkinter import *
window = Tk()
window.title("四五棋")
# 画棋盘
canvas = Canvas(window, bg="SandyBrown", width=480, height=480)
canvas.grid(row=0, column=0, rowspan=10)
# 画线条
for i in range(15):
canvas.create_line(30, (30 * i + 30), 450, (30 * i + 30))
canvas.create_line((30 * i + 30), 30, (30 * i + 30), 450)
# 画初始的五个星
point_x = [3, 3, 11, 11, 7]
point_y = [3, 11, 3, 11, 7]
for i in range(5):
canvas.create_oval(30 * point_x[i] + 27, 30 * point_y[i] + 27,
30 * point_x[i] + 33, 30 * point_y[i] + 33, fill="black")
# 设置必要参数
r = 10
click_x = 0 # 定义x轴坐标
click_y = 0 # 定义y轴坐标
piece_color = "black" # 当前棋子颜色
person_flag = 1 # 棋子标志,1为白子,-1为黑子
a_flag = 1 # 当一方获胜后,无法在棋盘上点击
mouse_black = [] # 黑子坐标存储列表
mouse_white = [] # 白子坐标存储列表
mouse = [] # 所有棋子坐标存储列表
totala = 0
totalb = 0
ret = 1
# 返回鼠标位置
def mouseBack(event):
global click_x, click_y
click_x = event.x
click_y = event.y
mouseJudge()
# 单击左键,返回当前位置
canvas.bind("<Button-1>", mouseBack)
# 使落点在交叉点处
def mouseJudge():
global click_x, click_y, person_flag, mouse
mouse = mouse_black + mouse_white # 将棋子(黑白)坐标全部存进去
i = 0
j = 0
while click_x > (30 + 15 * i): # 确定鼠标点击位置所在的格子
i += 1
while click_y > (30 + 15 * j):
j += 1
if ((i % 2) == 1 and (j % 2) == 1): # 将一个格子分成四个区域,根据鼠标点击位置所在区域分得格子的顶点
click_x = 30 + 15 * (i - 1)
click_y = 30 + 15 * (j - 1)
if ((i % 2) == 1 and (j % 2) == 0):
click_x = 30 + 15 * (i - 1)
click_y = 30 + 15 * j
if ((i % 2) == 0 and (j % 2) == 1):
click_x = 30 + 15 * i
click_y = 30 + 15 * (j - 1)
if ((i % 2) == 0 and (j % 2) == 0):
click_x = 30 + 15 * i
click_y = 30 + 15 * j
if person_flag == 1:
putPiece("black")
elif person_flag == -1:
用python代码实现五子棋
最新推荐文章于 2024-04-10 18:55:21 发布