//1.商店代码
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using UnityEditor;
public class shangdianScript : MonoBehaviour{
List< Dictionary<string, object>> data;
public Image[] image;//商店装备的栏位
bool OpenBag=false;//商店是否打开bool值
public GameObject Bag;//背包
public GameObject EquimentAttribute;//装备属性栏位预设体
GameObject[] Equipment;//商店里的所有装备
public Button button;//购买装备按钮
public Button SellEquipmentButton;//出售装备按钮
[HideInInspector]public GameObject BuyToEquipment;//选中的要购买的装备
[HideInInspector]public GameObject SellToEquipment;//选中的要出售的装备
// Use this for initialization
void Start () {
string sql = "select * from Hero";
data = DataBaseTool.Instance.GetAllRowData (sql);
Equipment =new GameObject[image.Length];
button.onClick.AddListener (delegate {
BuyEquipment();
});
SellEquipmentButton.onClick.AddListener (delegate {
SellEquipment();
});
}
public void IsOpenBag(){
if (OpenBag == true) {
OpenBag = false;
this.transform.GetChild (1).GetChild(0).GetComponent<Text> ().text = "打开商店";
this.transform.GetChild (0).gameObject.SetActive (false);
} else {
OpenBag = true;
this.transform.GetChild (1).GetChild(0).GetComponent<Text> ().text = "关闭商店";
this.transform.GetChild (0).gameObject.SetActive (true);
}
if(this.transform.GetChild(0).gameObject){
for (int i = 0; i < data.Count; i++) {
if (im