如果我们需要对一个sprite进行缩放,那么我需要用到这个CCScaleBy/TO了。代码例子如下:
void MyActionScaleLayer::initLayer() {
CCSize size = CCDirector::sharedDirector()->getWinSize();
CCSprite *spriteTo = CCSprite::create("leftSelected.jpg");
spriteTo->setPosition(ccp(size.width / 2.0f, size.height / 2.0f));
this->addChild(spriteTo, 1);
CCActionInterval *forwardTo = CCScaleTo::create(2, 5.0f, 4.0f);
CCActionInterval *backTo = CCScaleTo::create(2, 4.0f, 5.0f);
CCAction *action = CCSequence::create(
forwardTo,
backTo,
CCCallFunc::create(this, callfunc_selector(MyActionScaleLayer::CallBack)),
CCCallFuncN::create(this, callfuncN_selector(MyActionScaleLayer::CallBack2)),
CCCallFuncND::create(this, callfuncND_selector(MyActionScaleLayer::CallBack3), (void *)2),
NULL);
spriteTo->runAction(action);
}
void MyActionScaleLayer::CallBack() {
CCSize size = CCDirector::sharedDirector()->getWinSize();
CCSprite *sprite = CCSprite::create("b1.png");
sprite->setPosition(ccp(size.width / 2.0f, size.height / 2.0f));
this->addChild(sprite, 1);
}
void MyActionScaleLayer::CallBack2(CCNode *node) {
CCSize size = CCDirector::sharedDirector()->getWinSize();
CCSprite *sprite = CCSprite::create("b2.png");
sprite->setPosition(ccp(size.width / 3.0f, size.height / 3.0f));
this->addChild(sprite, 1);
}
void MyActionScaleLayer::CallBack3(CCNode *node, void *Data) {
CCSize size = CCDirector::sharedDirector()->getWinSize();
CCSprite *sprite = CCSprite::create("b3.png");
sprite->setPosition(ccp(size.width / 4.0f, size.height / 4.0f));
this->addChild(sprite, 1);
}
1、CCCallFunc,回调,调用不带参数的函数
2、CCCallFuncO,回调,O表示CCObject,CCCallFunco可以带CCObject参数的函数
3、CCCallFuncN,回调,N表示CCNode,表示可以传递Node*类型
4、CCCallFuncND,回调,ND表示CCNode和Data,可以传递对象本身和一个void*类型参数,void*表示可以是任意类型的参数