代码实现摇杆

代码如下:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

public class ETC : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
{
    float dis = 0;
    Vector3 dir;
    float r = 50;
    RectTransform RT;
    Vector3 startPos;

    public void OnBeginDrag(PointerEventData eventData)
    {

    }

    public void OnDrag(PointerEventData eventData)
    {
        dis = Vector3.Distance(startPos, Input.mousePosition);
        if (dis < r)
        {
            transform.position = Input.mousePosition;
        }
        else
        {
            dir = Input.mousePosition - startPos;
            transform.position = dir.normalized * r + startPos;
        }
    }

    public void OnEndDrag(PointerEventData eventData)
    {
        transform.position = startPos;
    }

    // Start is called before the first frame update
    void Start()
    {
        startPos = transform.position;
        RT = transform as RectTransform;
    }

    public float GetAxies(string name)
    {
        if (name == "Vertical")
        {
            return RT.anchoredPosition.y / r;
        }
        if (name == "Horizontal")
        {
            return RT.anchoredPosition.x / r;
        }
        return 0;
    }
}

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