Json编写与解析

Json的编写

[
  {
    "name": "1",
    "a": 80,
    "b": 35,
    "c": 55,
    "d": 72,
    "e": 31
  },
  {
    "name": "2",
    "a": 58,
    "b": 69,
    "c": 47,
    "d": 49,
    "e": 51
  },
  {
    "name": "3",
    "a": 49,
    "b": 42,
    "c": 64,
    "d": 52,
    "e": 38
  },
  {
    "name": "4",
    "a": 59,
    "b": 39,
    "c": 40,
    "d": 68,
    "e": 77
  }
]

json的数据类

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Data
{
    public string name;
    public float a;
    public float b;
    public float c; 
    public float d;
    public float e;

    public Data(string name, float a, float b, float c, float d, float e)
    {
        this.name = name;
        this.a = a;
        this.b = b;
        this.c = c;
        this.d = d;
        this.e = e;
    }
}

json的解析

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Newtonsoft.Json;
public class LunZhuanTu : MonoBehaviour
{
    List<Data> datas = new List<Data>();
    // Start is called before the first frame update
    void Start()
    {
        datas = JsonConvert.DeserializeObject<List<Data>>(Resources.Load<TextAsset>("data").text);
    }
}

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