C++ operator _operator casting


Nowadays, focus on the study of the C++ operator, puzzled sometimes. Write here to make sure the clearly understanding.

The demo code from the internet.

First, define a class named CArea, In this class, we declare a operator name "float", in order to tell to compiler this object can transfer to a float type.

e.g. 

CArea a;

float b;

and our code may like this : b = a;  // cool! transfer a CArea object to a float type.

class CArea
{
       float area;
public:
       CArea()
       {
              area=0;
       }
       CArea(float a)          
       {
              area=a;
       }
       void getArea()
       {
              cout<<area<<endl;
       }
       void setArea(float a)
       {
              area=a;
       }
       operator float()            
       {
              return area;
       }
};

and another class named CCircle. In this class, we declare another operator CArea in order to tell the compiler the CCircle object can be transfer to type CArea.

e.g.

CCricle a;

CArea b;

and our code may like this : b = a;  // Transfer a CCircle object to a CArea type. Of course in the function we need to do the real converting

class CCircle
{
       float R;
public:
       void getR()
       {
              cout<<R<<endl;
       }
       void setR(float r)
       {
              R=r;
       }
       operator CArea()  
       {                                 
              float area=3.1415926*R*R;
              return (CArea(area));
       }
};

ok, when two base classes are ready, we can do some test work like following:

int main()
{
       CCircle cir;
       CArea are;
       float a;

       cir.setR(5);
       cir.getR();                    
       are.getArea();           

       are=cir;                
       are.getArea();       
       a=are;                        
       cout<<a<<endl;
       char *tt;
       cin>>tt;
       return 0;
}

More, we can define a var to do a direct transformation. and we can change the code as following:

int main()
{
       CCircle cir;
       CArea are;
       float a;

       cir.setR(5);
       cir.getR();
       are.getArea();

       //are=cir;
       CArea aa(cir);
       aa.getArea();
       //a=are;
       float b(aa);
       cout<<b<<endl;
       char *tt;
       cin>>tt;
       return 0;
}


Finally, I understand how it works. funny!


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