ViewGroup的dispatchTouchEvent总结

dispatchTouchEvent事件分发总结:
        针由down开始的一系列触摸事件来说,到View后要么处理掉它,要么就派送给别的View。所有的View事件的入口都是dispatchTouchEvent方法,一个事件来了,要如何处理,由dispatchTouchEvent决定。View和ViewGroup,dispatchTouchEvent的处理是不同的。
        ViewGroup是View的容器,有可能包含子View,当事件来了,是要传给子View,还是自己接手,而View是不包含子View的,事件来了,只能自己接手,这就是他们的区别。

        一个最简单完整的触摸事件包括down,move..,up甚至还有cancel。

主要源码分析

if (actionMasked == MotionEvent.ACTION_DOWN) {
    // Throw away all previous state when starting a new touch gesture.
    // The framework may have dropped the up or cancel event for the previous gesture
    // due to an app switch, ANR, or some other state change.
    cancelAndClearTouchTargets(ev);
    resetTouchState();
}
如果是Down,重置touch状态,清理和取消所有的TouchTarget,在mFirstTouchTarget不为空时,给他的子View(如果存在)发送cancel event,执行子View的dispatchTouchEvent方法,最后清空mFirstTouchTarget。

if (actionMasked == MotionEvent.ACTION_DOWN|| mFirstTouchTarget != null) {
    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
    if (!disallowIntercept) {
        intercepted = onInterceptTouchEvent(ev);
        ev.setAction(action); // restore action in case it was changed
    } else {
        intercepted = false;
    }
} else {
    // There are no touch targets and this action is not an initial down
    // so this view group continues to intercept touches.
    intercepted = true;
}

如果是Down或者mFirstTouchTarget不为空,判断是否拦截,执行方法onInterceptTouchEvent判断,否则拦截true。

如果是Move但是mFirstTouchTarget为空,则说明,Down并没有在子View中找到处理目标,即Down事件结束后并没有mFirstTouchTarget的值,这时也不用往下传了,下面既然Down都搞不定,Move也不需要给你处理,这时打断是true,mFirstTouchTarget为空。

if (!canceled && !intercepted) {

            // If the event is targeting accessiiblity focus we give it to the
            // view that has accessibility focus and if it does not handle it
            // we clear the flag and dispatch the event to all children as usual.
            // We are looking up the accessibility focused host to avoid keeping
            // state since these events are very rare.
            View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                    ? findChildWithAccessibilityFocus() : null;

            if (actionMasked == MotionEvent.ACTION_DOWN
                    || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                final int actionIndex = ev.getActionIndex(); // always 0 for down
                final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                        : TouchTarget.ALL_POINTER_IDS;

                // Clean up earlier touch targets for this pointer id in case they
                // have become out of sync.
                removePointersFromTouchTargets(idBitsToAssign);

                final int childrenCount = mChildrenCount;
                if (newTouchTarget == null && childrenCount != 0) {
                    final float x = ev.getX(actionIndex);
                    final float y = ev.getY(actionIndex);
                    // Find a child that can receive the event.
                    // Scan children from front to back.
                    final ArrayList<View> preorderedList = buildOrderedChildList();
                    final boolean customOrder = preorderedList == null
                            && isChildrenDrawingOrderEnabled();
                    final View[] children = mChildren;
                    for (int i = childrenCount - 1; i >= 0; i--) {
                        final int childIndex = customOrder
                                ? getChildDrawingOrder(childrenCount, i) : i;
                        final View child = (preorderedList == null)
                                ? children[childIndex] : preorderedList.get(childIndex);

                        // If there is a view that has accessibility focus we want it
                        // to get the event first and if not handled we will perform a
                        // normal dispatch. We may do a double iteration but this is
                        // safer given the timeframe.
                        if (childWithAccessibilityFocus != null) {
                            if (childWithAccessibilityFocus != child) {
                                continue;
                            }
                            childWithAccessibilityFocus = null;
                            i = childrenCount - 1;
                        }

                        if (!canViewReceivePointerEvents(child)
                                || !isTransformedTouchPointInView(x, y, child, null)) {
                            ev.setTargetAccessibilityFocus(false);
                            continue;
                        }

                        newTouchTarget = getTouchTarget(child);
                        if (newTouchTarget != null) {
                            // Child is already receiving touch within its bounds.
                            // Give it the new pointer in addition to the ones it is handling.
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                            break;
                        }

                        resetCancelNextUpFlag(child);
                        if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                            // Child wants to receive touch within its bounds.
                            mLastTouchDownTime = ev.getDownTime();
                            if (preorderedList != null) {
                                // childIndex points into presorted list, find original index
                                for (int j = 0; j < childrenCount; j++) {
                                    if (children[childIndex] == mChildren[j]) {
                                        mLastTouchDownIndex = j;
                                        break;
                                    }
                                }
                            } else {
                                mLastTouchDownIndex = childIndex;
                            }
                            mLastTouchDownX = ev.getX();
                            mLastTouchDownY = ev.getY();
                            newTouchTarget = addTouchTarget(child, idBitsToAssign);
                            alreadyDispatchedToNewTouchTarget = true;
                            break;
                        }

                        // The accessibility focus didn't handle the event, so clear
                        // the flag and do a normal dispatch to all children.
                        ev.setTargetAccessibilityFocus(false);
                    }
                    if (preorderedList != null) preorderedList.clear();
                }

                if (newTouchTarget == null && mFirstTouchTarget != null) {
                    // Did not find a child to receive the event.
                    // Assign the pointer to the least recently added target.
                    newTouchTarget = mFirstTouchTarget;
                    while (newTouchTarget.next != null) {
                        newTouchTarget = newTouchTarget.next;
                    }
                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                }
            }
        }

不拦截,传递给子View执行,当然,只有Down的条件下才会传递给子View。

        构造定制preorderedList,buildOrderedChildList,构造view列表,如果没有设置Z轴的值,返回的就是空preorderedList == null,如果设置了返回按照Z轴排序的列表,立体的Z轴越大,优先分发一般不设置。
         childIndex是在xml中定义的子View的顺序,不过可以根据setChildrenDrawingOrderEnabled(boolean enabled)控制顺序,当isChildrenDrawingOrderEnabled返回true时, preorderedList == null时,customOrder为true,childIndex由getChildDrawingOrder决定。
         preorderedList不是null时,由Z轴的大小值决定。大的先分发。当时null时,根据绘制child的顺序决定,一般是按照xml的顺序。
         canViewReceivePointerEvents为true,说明child view可见并且存在动画,isTransformedTouchPointInView为true 说明点击在view内部,两个函数都不符合时,再看下一个childview。
        newTouchTarget不为空,并且childView数量不为0,遍历每个child,找到target为child的target为newTouchTarget,先根据child查找newTouchTarget,从已mFirstTouchTarget为首的链表查找target,
       如果newTouchTarget不为null,则结束循环,功能就是设置newTouchTarget。
       如果newTouchTarget为空,传送给子view事件,dispatchTransformedTouchEvent返回true,处理了事件,设置newTouchTarget,并插到mFirstTouchTarget链表前面,结束循环。
       循环结束后,newTouchTarget为空,mFirstTouchTarget不为空,则给newTouchTarget先设置为mFirstTouchTarget,看mFirstTouchTarget的next找到第一个不为null的next,给newTouchTarget设置给子view排序,buildOrderedChildList的目的,先根据mFirstTouchTarget,来获取newTouchTarget,对mFirstTouchTarget,
       遍历完所有子view,newTouchTarget,仍未null,将其赋值为mFirstTouchTarget最末端的,也就是最后的next。

</pre><pre>

     // Dispatch to touch targets.
        if (mFirstTouchTarget == null) {
            // No touch targets so treat this as an ordinary view.
            handled = dispatchTransformedTouchEvent(ev, canceled, null,
                    TouchTarget.ALL_POINTER_IDS);
        } else {
            // Dispatch to touch targets, excluding the new touch target if we already
            // dispatched to it.  Cancel touch targets if necessary.
            TouchTarget predecessor = null;
            TouchTarget target = mFirstTouchTarget;
            while (target != null) {
                final TouchTarget next = target.next;
                if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                    handled = true;
                } else {
                    final boolean cancelChild = resetCancelNextUpFlag(target.child)
                            || intercepted;
                    if (dispatchTransformedTouchEvent(ev, cancelChild,
                            target.child, target.pointerIdBits)) {
                        handled = true;
                    }
                    if (cancelChild) {
                        if (predecessor == null) {
                            mFirstTouchTarget = next;
                        } else {
                            predecessor.next = next;
                        }
                        target.recycle();
                        target = next;
                        continue;
                    }
                }
                predecessor = target;
                target = next;
            }
        }

上面已经有了拦截或不拦截,不管怎么样,处理结果已经有了。

mFirstTouchTarget如果为空,说明可能是Down,下面的没搞定(没处理),好吧,我自己处理,如果是move呢,道理一样的,这种状态肯定直接就拦截了,呵呵,还是自己处理,mFirstTouchTarget不为空表明已经有处理的事件目标,会直接返回true(down的时候,下面的view有了消费事件,alreadyDispatchedToNewTouchTarget为true),或者看是否拦截或取消(move的时候),如果不拦截了,就给cancelChild为true,给子view发cancel事件,如果没有拦截,cancelChild就是false,继续给下面的View消费。最后mFirstTouchTarget=next,next其实就是空,拦截后的下次move就不会有mFirstTouchTarget了,事件也就不会传给下面了。

// Update list of touch targets for pointer up or cancel, if needed.
        if (canceled
                || actionMasked == MotionEvent.ACTION_UP
                || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
            resetTouchState();
        } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
            final int actionIndex = ev.getActionIndex();
            final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
            removePointersFromTouchTargets(idBitsToRemove);
        }

如果下面的ViewGroup收到cancel,会把自己的mFirstTouchTarget初始化为空。


自己手画了个流程图。呵呵


1:down,move,up等事件都会来dispatchTouchEvent过过场子。

2:down先来,之前的遗留target先清掉,看看需不需要打断--->去onInterceptTouchEvent,需要打断的直接来自己的onTouchEvent,不需要打断的去子View处理,处理好了,给mFirstTouchTarget赋值

3:move进来,看mFirstTouchTarget有值么,没有?下面的view不给力,down没处理好,好吧,肯定要打断,自己处理,处理好了自己的dispatchTouchEvent返回true噢,,有mFirstTouchTarget,好吧,下面的已经搞定了,那打断不?去onInterceptTouchEvent过一遍,打断的话,给子view发cancel,不打断的话继续走子view处理。

4:从上层看,dispatchTouchEvent返回的如果是true,总是会被处理掉的,要么子view处理,要么本身处理的。如果返回false,对上层调用的dispatchTouchEvent来说,总归是没处理的,至于怎么处理,就去父view即上层的onTouchEvent吧

5:从上层看他和从他看下层子view,逻辑都是一样的。



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