刮刮卡的实现

自定义view

public class TestGuaGuaView extends View {
    private Paint mPaint;
    private Paint mPaint1;
    private Path mPath;
    private Bitmap mBitmap, mBitmap1;
    private Canvas mCanvas;
    private float startX, startY, newX, newY;
    public TestGuaGuaView(Context context) {
        super(context);
        init(context);
    }

    public TestGuaGuaView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init(context);
    }

    public TestGuaGuaView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init(context);
    }

    private void init(Context context) {
        mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.scenery).copy(Bitmap.Config.ARGB_8888, true);
        mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        mPaint.setStyle(Paint.Style.FILL);
        mPaint.setColor(Color.WHITE);

        mPaint1 = new Paint(Paint.ANTI_ALIAS_FLAG);
        mPaint1.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
        mPaint1.setStyle(Paint.Style.STROKE);
        mPaint1.setStrokeWidth(10);
        mPaint1.setAlpha(0);
        mPath = new Path();
        mBitmap1 = Bitmap.createBitmap(mBitmap.getWidth(), mBitmap.getHeight(), Bitmap.Config.ARGB_8888);
        mCanvas = new Canvas(mBitmap1);
        mCanvas.drawColor(Color.BLACK);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        canvas.save();
        canvas.drawBitmap(mBitmap, 0, 0, mPaint);
        canvas.drawBitmap(mBitmap1, 0, 0, mPaint);
        mCanvas.drawPath(mPath, mPaint1);
        canvas.restore();
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        int type = event.getAction();
        float x = event.getX();
        float y = event.getY();
        switch (type) {
            case MotionEvent.ACTION_DOWN:
                mPath.reset();
                startX = x;
                startY = y;
                mPath.moveTo(startX, startY);
                break;
            case MotionEvent.ACTION_MOVE:
                mPath.lineTo(x, y);
                postInvalidate();
                break;
            case MotionEvent.ACTION_UP:
                mPath.reset();
                break;
            default:
                break;
        }
        return true;
    }
}

重点 

Xfermode和path



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