#include<bits/stdc++.h>
#include<windows.h>
#include<stdio.h>
#include<conio.h>
#include<time.h>
using namespace std;
const double pi=3.1415926536;
int toint(float a){return ((int)(a*10+5))/10;}
void Color(int a){if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);}
void Setpos(float x,float y){int xx=toint(x),yy=toint(y);COORD pos;pos.X=xx*2,pos.Y=yy;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);}
int T,Sco,sco,color,col,colortime,colormax,speed,board,Blen,Rcolor,board2;
float X,Y,vx,vy,ax,ay,g=0.12;
int turn,bluetime=3;float bluea=0.5,bluepause=0.7,greenpause=0.9,purpleS=5,blackF=2,WD,WDmax=10;
int D[2][4]={
{1,-1,0,0},{0,0,1,-1}};
struct node{int t,c,die,turn;}C[100001];int cl,cr;
void Go(float t)//使用正坐标轴 边界:0-20
{
float x2=X,y2=Y;int out;bool vxe=0,vye=0;
ax=0,ay=g;
if(color==1) {ax=bluea*D[0][turn],ay=bluea*D[1][turn];if(D[0][turn]!=0) vy*=bluepause;else vx*=bluepause;}
if(color==2) vx*=greenpause,vy*=greenpause;
if(color==6) {float Ax=10-X,Ay=10-Y,Dis=sqrt(Ax*Ax+Ay*Ay)*1.0;
if(Dis>1&&abs(Ax)>1&&abs(Ay)>1) {float ac=blackF/(Dis*Dis)*1.0,afx,afy;float d=abs(Ax/Ay*1.0)+1;
afy=sqrt(ac/(1&#
11-15
383

12-19
340

08-18
503

07-20
663

01-24
858
