.h内容
- (CGPoint)origin;
- (void)setOrigin:(CGPoint)point;
- (CGSize)size;
- (void)setSize:(CGSize)size;
- (CGFloat)x;
- (void)setX:(CGFloat)x;
- (CGFloat)y;
- (void)setY:(CGFloat)y;
- (CGFloat)width;
- (void)setWidth:(CGFloat)width;
- (CGFloat)height;
- (void)setHeight:(CGFloat)height;
- (CGFloat)bottom;
- (void)setBottom:(CGFloat)bottom;
- (CGFloat)right;
- (void)setRight:(CGFloat)right;
.m内容
- (CGPoint)origin{
return self.frame.origin;
}
- (void)setOrigin:(CGPoint)origin{
CGRect frame = self.frame;
frame.origin = origin;
self.frame = frame;
}
- (CGSize)size{
return self.frame.size;
}
- (void)setSize:(CGSize)size{
CGRect frame = self.frame;
frame.size = size;
self.frame = frame;
}
- (CGFloat)x{
return self.frame.origin.x;
}
- (void)setX:(CGFloat)x{
CGRect frame = self.frame;
frame.origin.x =