1、获取图像的内存数据
2、调用BufferToHBITMAP()函数,将图像数据转为HBITMAP
3、在OnDraw里面,利用双缓冲,贴图像数据
详细说明:
1、利用FILE来打开图像文件,利用下面函数获取文件大小。再用fread,将图像文件读取到内存中。
long Getlength( FILE *fp )
{
long cur_pos;
long len;
//取得当前文件流的读取位置
cur_pos = ftell( fp );
//将文件流的读取位置设为文件末尾
fseek( fp, 0, SEEK_END );
//获取文件末尾的读取位置,即文件大小
len = ftell( fp );
//将文件流的读取位置还原为原先的值
fseek( fp, cur_pos, SEEK_SET );
return len;
}
2、HBITMAP BufferToHBITMAP(char* pBMPBuffer,int& nbmW,int& nbmH,CWnd* pWnd)
{
HBITMAP hShowBMP;
LPSTR hDIB,lpBuffer = pBMPBuffer;
LPVOID lpDIBBits;
BITMAPFILEHEADER bmfHeader;
DWORD bmfHeaderLen;
bmfHeaderLen = sizeof(bmfHeader);
strncpy((LPSTR)&bmfHeader,(LPSTR)lpBuffer,bmfHeaderLen);
if (bmfHeader.bfType != (*(WORD*)"BM")) return NULL;
hDIB = lpBuffer + bmfHeaderLen;
BITMAPINFOHEADER &bmiHeader = *(LPBITMAPINFOHEADER)hDIB ;
BITMAPINFO &bmInfo = *(LPBITMAPINFO)hDIB ;
nbmW = bmiHeader.biWidth;
nbmH = bmiHeader.biHeight;
lpDIBBits=(lpBuffer)+((BITMAPFILEHEADER *)lpBuffer)->bfOffBits;
CClientDC dc(pWnd);
hShowBMP = CreateDIBitmap(dc.m_hDC,&bmiHeader,CBM_INIT,lpDIBBits,
&bmInfo,DIB_RGB_COLORS);
return hShowBMP;
}
3、OnDraw函数里面的实现:
if (NULL == m_pBMPBuffer)
{
return;
}
if (NULL == m_hBitmap)
{
m_hBitmap = BufferToHBITMAP(m_pBMPBuffer,m_nbmW,m_nbmH,this);
}
HBITMAP OldBitmap;
CDC MemDC;
MemDC.CreateCompatibleDC(pDC);
OldBitmap=(HBITMAP)MemDC.SelectObject(m_hBitmap);
CBitmap* pBitmap = CBitmap::FromHandle(m_hBitmap);
if(m_nbmW == 0 || m_nbmH == 0)
{
return;
}
CRect rect;
GetClientRect(&rect);
::SetStretchBltMode (pDC->m_hDC, HALFTONE);
pDC->StretchBlt(0,0,rect.Width(),rect.Height(),&MemDC,0,0,m_nbmW,m_nbmH,SRCCOPY);
MemDC.SelectObject(OldBitmap);