1.内存管理检测:
http://blog.csdn.net/totogo2010/article/details/8233565
http://blog.csdn.net/weiqubo/article/details/7376189
2.反汇编
http://blog.csdn.net/hursing/article/details/8697654
3、动画CAAnimation
http://blog.sina.com.cn/s/blog_7b9d64af0101brzh.html
4、推送的实现
http://blog.csdn.net/showhilllee/article/details/8631734
javaPNS推送框架:
http://blog.csdn.net/truenaruto/article/details/9160033
http://blog.csdn.net/truenaruto/article/details/9164621
http://blog.csdn.net/truenaruto/article/details/9165011
5、appstore升级的实现
http://www.cnblogs.com/ygm900/p/3334586.html
破解XCode4.6.1:
http://www.cnblogs.com/ArmyShen/archive/2012/08/04/2622512.html
每个工程都必须加:
修改项目属性:
1)点击项目图标,找到"Build Settings"选项下的"Code Sign Identity",将其值全部改为"Don't Code Sign"
2)切换到Build Phases选项,点击右下角的Add Build Phase,然后单击Add Run Script,然后在Run Script中输入以下脚本:
export CODESIGN_ALLOCATE=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate
if [ "${PLATFORM_NAME}" =="iphoneos" ] || [ "${PLATFORM_NAME}" == "ipados"]; then
/Applications/Xcode.app/Contents/Developer/iphoneentitlements/gen_entitlements.py"my.company.${PROJECT_NAME}""${BUILT_PRODUCTS_DIR}/${WRAPPER_NAME}/${PROJECT_NAME}.xcent";
codesign -f -s"iPhone Developer" --entitlements"${BUILT_PRODUCTS_DIR}/${WRAPPER_NAME}/${PROJECT_NAME}.xcent""${BUILT_PRODUCTS_DIR}/${WRAPPER_NAME}/"
fi