Python108款,小游戏集合,总有一个是你想要的
中国象棋 像素鸟 五子棋 24点小游戏 贪吃蛇 扫雷 俄罗斯方块
魂斗罗 消消乐 坦克大战 外星人入侵 汤姆猫 斗地主 乒乓球
推箱子 植物大战僵尸 围棋 超级玛丽 飞机大战
迷宫 滑雪 吃豆人…等等
(需要的回复666或点击最下方的历史博文,领取完整源码)
------------★Pygame游戏教程★------------
Pygame经典游戏:消消乐Icehappy(安排!!)
Pygame经典游戏:坦克大战TankWar+五子棋人机对弈+俄罗斯方块(安排!!)
Pygame经典游戏:微信飞机大战Wechatflying(初级版)
Pygame经典游戏:贪吃蛇(普通版)
Pygame游戏:33/44/5*5智力宫格拼图
Pygame教程01:初识pygame游戏模块
Pygame教程02:图片的加载+缩放+旋转+显示操作
Pygame教程03:文本显示+字体加载+transform方法
Pygame教程04:draw方法绘制矩形、多边形、圆、椭圆、弧线、直线和线条等
Pygame教程05:帧动画原理+边界值检测,让小球来回上下运动
Pygame教程06:Event事件的类型+处理方法+监听鼠标事件
Pygame教程07:键盘常量+键盘事件的2种捕捉方式
Pygame教程08:使用键盘方向键,控制小球,上下左右移动。
Pygame教程09:font.render文本内容,如何自动换行显示
1.游戏完整的图片+声音+源码+字体,等素材资源,都打包在一块了。需要的朋友,自己下载一下,游戏玩法介绍如下。
2.游戏玩法介绍:
单人模式:右玩家,通过操作↑ ↓键上下移动球拍
双人模式:左玩家通过操作w s键,和右玩家上下移动球拍(仅双人有效)。
得分:玩家没有接住乒乓球则失一分,即对方玩家得一分。得分先累计到11的一方即为获胜方。
# -*- coding: utf-8 -*-
# @Author : 小红牛
# 微信公众号:WdPython
import sys
import config
import pygame
from sprites import *
'''画按钮'''
def Button(screen, position, text, button_size=(200, 50)):
left, top = position
bwidth, bheight = button_size
pygame.draw.line(screen, (150, 150, 150), (left, top), (left + bwidth, top), 5)
pygame.draw.line(screen, (150, 150, 150), (left, top - 2), (left, top + bheight), 5)
pygame.draw.line(screen, (50, 50, 50), (left, top + bheight), (left + bwidth, top + bheight), 5)
pygame.draw.line(screen, (50, 50, 50), (left + bwidth, top + bheight), (left + bwidth, top), 5)
pygame.draw.rect(screen, (100, 100, 100), (left, top, bwidth, bheight))
font = pygame.font.Font(config.FONTPATH, 30)
text_render = font.render(text, 1, (255, 235, 205))
return screen.blit(text_render, (left + 50, top + 10))
'''
Function:开始界面
Input:--screen: 游戏界面
Return:--game_mode: 1(单人模式)/2(双人模式)
'''
def startInterface(screen):
clock = pygame.time.Clock()
while True:
screen.fill((41, 36, 33))
button_1 = Button(screen, (150, 175), '1 Player')
button_2 = Button(screen, (150, 275), '2 Player')
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
if button_1.collidepoint(pygame.mouse.get_pos()):
return 1
elif button_2.collidepoint(pygame.mouse.get_pos()):
return 2
clock.tick(10)
pygame.display.update()
'''结束界面'''
def endInterface(screen, score_left, score_right):
clock = pygame.time.Clock()
font1 = pygame.font.Font(config.FONTPATH, 30)
font2 = pygame.font.Font(config.FONTPATH, 20)
msg = 'Player on left won!' if score_left > score_right else 'Player on right won!'
texts = [font1.render(msg, True, config.WHITE),
font2.render('Press ESCAPE to quit.', True, config.WHITE),
font2.render('Press ENTER to continue or play again.', True, config.WHITE)]
positions = [[120, 200], [155, 270], [80, 300]]
while True:
screen.fill((41, 36, 33))
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN:
return
elif event.key == pygame.K_ESCAPE:
sys.exit()
pygame.quit()
for text, pos in zip(texts, positions):
screen.blit(text, pos)
clock.tick(10)
pygame.display.update()
'''运行游戏Demo'''
def runDemo(screen):
# 加载游戏素材
hit_sound = pygame.mixer.Sound(config.HITSOUNDPATH)
goal_sound = pygame.mixer.Sound(config.GOALSOUNDPATH)
pygame.mixer.music.load(config.BGMPATH)
pygame.mixer.music.play(-1, 0.0)
font = pygame.font.Font(config.FONTPATH, 50)
# 开始界面
game_mode = startInterface(screen)
# 游戏主循环
# --左边球拍(ws控制, 仅双人模式时可控制)
score_left = 0
racket_left = Racket(config.RACKETPICPATH, 'LEFT')
# --右边球拍(↑↓控制)
score_right = 0
racket_right = Racket(config.RACKETPICPATH, 'RIGHT')
# --球
ball = Ball(config.BALLPICPATH)
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit(-1)
screen.fill((41, 36, 33))
# 玩家操作
pressed_keys = pygame.key.get_pressed()
if pressed_keys[pygame.K_UP]:
racket_right.move('UP')
elif pressed_keys[pygame.K_DOWN]:
racket_right.move('DOWN')
if game_mode == 2:
if pressed_keys[pygame.K_w]:
racket_left.move('UP')
elif pressed_keys[pygame.K_s]:
racket_left.move('DOWN')
else:
racket_left.automove(ball)
# 球运动
scores = ball.move(ball, racket_left, racket_right, hit_sound, goal_sound)
score_left += scores[0]
score_right += scores[1]
# 显示
# --分隔线
pygame.draw.rect(screen, config.WHITE, (247, 0, 6, 500))
# --球
ball.draw(screen)
# --拍
racket_left.draw(screen)
racket_right.draw(screen)
# --得分
screen.blit(font.render(str(score_left), False, config.WHITE), (150, 10))
screen.blit(font.render(str(score_right), False, config.WHITE), (300, 10))
if score_left == 11 or score_right == 11:
return score_left, score_right
clock.tick(100)
pygame.display.update()
'''主函数'''
def main():
# 初始化
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((config.WIDTH, config.HEIGHT))
pygame.display.set_caption('乒乓球对战')
# 开始游戏
while True:
score_left, score_right = runDemo(screen)
endInterface(screen, score_left, score_right)
'''run'''
if __name__ == '__main__':
main()
完毕!!感谢您的收看
----------★★历史博文集合★★----------