我决定不从Babylonjs 基础来讲了 直接整合mapbox与babylonjs可视化来讲
我整合一个类库 后续不断更新中
npm i @haibalai/mapbox-babylonjs
初始化mapbox-babylonjs 类库, map 是mapbox.gl 的map 对象
import { BabylonMapManager } from “@haibalai/mapbox-babylonjs”;
BabylonMapManager.init(map);
添加正方体
import { BabylonMapManager } from “@haibalai/mapbox-babylonjs”;
let map = MapManager.getMap(this.mapId);
let scene = BabylonMapManager.getScene(map);
const outline = [
new BABYLON.Vector3(-0.3, 0, -0.1),
new BABYLON.Vector3(0.2, 0, -0.1),
]
//curved front
for (let i = 0; i < 20; i++) {
outline.push(new BABYLON.Vector3(0.2 * Math.cos(i * Math.PI / 40), 0, 0.2 * Math.sin(i * Math.PI / 40) - 0.1));
}
//top
outline.push(new BABYLON.Vector3(0, 0, 0.1));
outline.push(new BABYLON.Vector3(-0.3, 0, 0.1));
//back formed automatically
const car = BABYLON.MeshBuilder.ExtrudePolygon(“car”, {sideOrientation: 1, shape: outline, depth: 0.2}, scene);
BabylonMapManager.addToMap(car,[113.87629508972168, 22.544824222364753, 10]);
car.scaling.x = 200;
car.scaling.y = 200;
car.scaling.z = 200;
car.rotation = new BABYLON.Vector3(-Math.PI/2,0,0);
const carMat = new BABYLON.StandardMaterial(“carMat”);
carMat.diffuseTexture = new BABYLON.Texture(“https://assets.babylonjs.com/environments/car.png”);
car.material = carMat;
const wheelMat = new BABYLON.StandardMaterial(“wheelMat”);
Mapbox 与 Babylon.js 可视化 使车动起来 - 小专栏