我决定不从Babylonjs 基础来讲了 直接整合cesium与babylonjs可视化来讲
我整合一个类库 后续不断更新中
npm i @haibalai/cesium-babylonjs
初始化cesium -babylonjs 类库, viewer 是cesium 的viewer对象
import { BabylonMapManager } from “@haibalai/cesium-babylonjs”;
BabylonMapManager.init(viewer);
添加特效
import { BabylonMapManager } from “@haibalai/cesium-babylonjs”;
const fragmentShader =
`
precision highp float;
uniform float time; // time
vec2 resolution = vec2(1.0,1.0);
varying vec2 vUv;
vec2 rotateTo(vec2 point, float rad){
float x = sin(rad) * point.x - cos(rad) * point.y;
float y = sin(rad) * point.y + cos(rad) * point.x;
return vec2(x,y);
}
floatrand(float co) { return fract(sin(co*(91.3458)) * 47453.5453); }
floattrail(float r) {
vec2 p = (vUv - 0.5);
float t = rand® * time;
vec2 s = rotateTo(p, -t);
float head = clamp(0.05 - length( p-rotateTo(vec2(0,r),t) ),0.,1.) * 10.;
float tail = (clamp(0.006 / abs(length§ - r )-0.1,0.0,2.)) ;
float tailStrength = clamp(atan(s.x,s.y)-1.5+r,0.,1.);
return head + tail * tailStrength;
}
voidmain(void){
vec3 destColor = vec3(2, 4, 1);
Cesium 与 Babylon.js 可视化 glsl 特效篇(四十八) - 小专栏