这次我们用pixi.js和arcgis js结合
我们先定义一下 传入数据结构 symbol 暂时不做
let option = {
renderer: {
type: “simple”,
symbol: {
}
},
data: [
{
geometry: [12956152.73135875, 4855356.473704897],
attributes: {
name: “北京”
}
},
{
geometry: [12697872.012783196, 2577456.5937789795],
attributes: {
name: “深圳”
}
}
]
};
对于data 数据 ,
toScreen 方法参考链接提示
app 的构建参考 链接提示
let data = this.options.data;
for(let item of data){
//转换屏幕坐标,获取颜色,半径和线条粗细样式
let geo = item.geometry
let XY1 = toScreen(geo);
const geometry = new PIXI.Geometry()
.addAttribute(“position”, [100, 100, -100, 100, -100, -100, 100, -100, 200, 200], 2)
.addAttribute(‘uv’, // the attribute name
[0, 0, // u, v
1, 0, // u, v
1, 1,
0, 1], // u, v
2)
.addIndex([0, 1, 2, 0, 2, 3]);
const fragmentShader = `
uniform float time;
vec2 iResolution = vec2(1.0,1.0);
varying vec2 vUv;
#define AA 1
#define HEIGHT 12.
vec3 _col;
#define iTime time
#define PI 3.14159
#define TAU 6.28318
vec3 spunk(vec2 uv)
{
vec3 col = vec3(.55,0.35,1.225);
uv.x += sin(0.2+uv.y0.8)0.5;
uv.x = uv.x50.0;
float dx = fract(uv.x);
uv.x = floor(uv.x);
float t = iTime0.4;
uv.y = 0.15;
float o=sin(uv.x215.4);
Arcgis 与 Pixi.js 可视化 glsl 特效篇(三十五) - 小专栏