Unity2D 实现镜头跟随Player

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CameraFollow : MonoBehaviour
{
public GameObject player;
public float Ahead;
public Vector3 TargetPos;
public float Smooth;
// Start is called before the first frame update
void Start()
{

}

// Update is called once per frame
void Update()
{
    TargetPos = new Vector3(player.transform.position.x, transform.position.y, transform.position.z);

    if (player.transform.localScale.x > 0f)
    {
        TargetPos = new Vector3(player.transform.position.x+Ahead, transform.position.y, transform.position.z);
    }
    else
    {
        TargetPos = new Vector3(player.transform.position.x-Ahead, transform.position.y, transform.position.z);
    }
    transform.position = Vector3.Lerp(transform.position, TargetPos,Smooth*Time.deltaTime);
}

}

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